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General Tabletop Discussion
*TTRPGs General
"First Edition Feel"
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<blockquote data-quote="Grazzt" data-source="post: 2416017" data-attributes="member: 7"><p>And since we're talking "First Edition Feel"...here's part of an interview that Clark Peterson (Necromancer Games) did back in early 2001:</p><p></p><p></p><p>Clark Peterson and Bill Webb, the writers behind Necromancer Games, were recently interviewed by Role-Play News, a prominent on line roleplaying magazine. Here is an excerpt:</p><p></p><p><strong>Role-Play News:</strong> How do expect to accomplish that "1st Edition Feel" with your adventures?</p><p></p><p><strong>Clark: </strong>First Edition is the cover of the old DMG with the City of Brass; it is Judges Guild; it is Type IV demons not Tanaari and Baatezu; it is the Vault of the Drow not Drizzt Do'urden; it is the Tomb of Horrors not the Ruins of Myth Drannor; it is orcs not ogrillons; it is mind flayers not Ilithids (or however they spell it); it is Tolkien, Moorcock, Howard and Lieber, not Eddings, Hickman, Jordan and Salavatore; it is definitely Orcus and the demon-princes and not the Blood War; it is Mordenkainen's Faithful Hound not Elminster's Evasion; and it is Artifacts and Relics from the old DMG (with all the cool descriptions).</p><p></p><p>I always say we want to be the VW Bug of roleplaying companies, meaning that we want to have a modern style and appeal but an obvious link to the past. One of the ways we do that is how we design the modules. For example, we use full color covers (not that funky mono-color of the old modules). But our modules have the same basic format of the old modules—inset art, module number in the upper left corner, diagonal band in the upper left corner, logo placement, etc. I guarantee you, when you look at one of our modules you will flash back to the old ones—just like when you see a new VW bug. And hopefully you will say "Man, that is just like an old module except cooler."</p></blockquote><p></p>
[QUOTE="Grazzt, post: 2416017, member: 7"] And since we're talking "First Edition Feel"...here's part of an interview that Clark Peterson (Necromancer Games) did back in early 2001: Clark Peterson and Bill Webb, the writers behind Necromancer Games, were recently interviewed by Role-Play News, a prominent on line roleplaying magazine. Here is an excerpt: [B]Role-Play News:[/B] How do expect to accomplish that "1st Edition Feel" with your adventures? [B]Clark: [/B]First Edition is the cover of the old DMG with the City of Brass; it is Judges Guild; it is Type IV demons not Tanaari and Baatezu; it is the Vault of the Drow not Drizzt Do'urden; it is the Tomb of Horrors not the Ruins of Myth Drannor; it is orcs not ogrillons; it is mind flayers not Ilithids (or however they spell it); it is Tolkien, Moorcock, Howard and Lieber, not Eddings, Hickman, Jordan and Salavatore; it is definitely Orcus and the demon-princes and not the Blood War; it is Mordenkainen's Faithful Hound not Elminster's Evasion; and it is Artifacts and Relics from the old DMG (with all the cool descriptions). I always say we want to be the VW Bug of roleplaying companies, meaning that we want to have a modern style and appeal but an obvious link to the past. One of the ways we do that is how we design the modules. For example, we use full color covers (not that funky mono-color of the old modules). But our modules have the same basic format of the old modules—inset art, module number in the upper left corner, diagonal band in the upper left corner, logo placement, etc. I guarantee you, when you look at one of our modules you will flash back to the old ones—just like when you see a new VW bug. And hopefully you will say "Man, that is just like an old module except cooler." [/QUOTE]
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