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First Elites of my Campaign
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<blockquote data-quote="Trit One-Ear" data-source="post: 5882666" data-attributes="member: 6678017"><p>Hey guys,</p><p></p><p>So this Thursday my players are going to finish tracking down a thief they've been stalking for a few sessions now. While I wouldn't be surprised if they tried to get the information out of him diplomatically, they have just fought their way through two large rooms of his gang-mates, killing or maiming most of them. </p><p></p><p>For this combat I had hoped to use two elites as the main threats. Lazarus, the quick-thief they've been tracking, and Rolph, his strong-arm fighter comrade. I based them off/stole monsters from the compendium to save myself some work and tweaked them. Then I threw in some interesting traps to give the thieves a little edge.</p><p></p><p>My main concern is that I have never really run a two-elite fight before, and want to make sure this one will be challenging enough for the players without being too hard and feeling like a climactic show-down (Lazarus is, after all, just a master thief, not a powerful necromancer). Here's what I have for their stats. </p><p></p><p></p><p><span style="color: White"><strong>[FONT=&quot]Lazarus[/FONT]</strong></span></p><p> <span style="color: White"></span> <p style="text-align: right"><p style="text-align: right"><span style="color: White"><strong>[FONT=&quot]Level 7 Elite Skirmisher [/FONT]</strong></span></p> </p><p><span style="color: White">[FONT=&quot]<strong>Medium natural humanoid </strong></span></p><p><span style="color: White"><strong></strong>[/FONT]</span><p style="text-align: right"><span style="color: White">[FONT=&quot]<strong>XP 600</strong>[/FONT]</span></p><p><span style="color: White"><strong>[FONT=&quot]HP [/FONT]</strong>[FONT=&quot]<strong>162<strong>; Bloodied </strong>81</strong>[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]AC [/FONT]</strong>[FONT=&quot]<strong>21; <strong>Fortitude </strong>19; <strong>Reflex </strong>19; <strong>Will </strong>19</strong>[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]Speed [/FONT]</strong><strong>7</strong></span></p><p> <span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]Saving Throws [/FONT]</strong>[FONT=&quot]<strong>+2; <strong>Action Points </strong>1</strong>[/FONT]</span></p><p> <span style="color: White"></span> <p style="text-align: right"><p style="text-align: right"><span style="color: White"><strong>[FONT=&quot]Initiative[/FONT]</strong>[FONT=&quot]<strong> +8</strong>[/FONT]</span></p> </p> <p style="text-align: right"><p style="text-align: right"><span style="color: White"><strong>[FONT=&quot]Perception [/FONT]</strong>[FONT=&quot]<strong>+14</strong>[/FONT]</span></p> </p><p><span style="color: White"><strong>[FONT=&quot]Traits[/FONT]</strong></span></p><p> <span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]Combat Advantage[/FONT]</strong></span></p><p> <span style="color: White"></span> <span style="color: White">[FONT=&quot]Deals 2d6 extra damage against any target granting combat advantage.[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"></span></p><p> <span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]Standard Actions[/FONT]</strong></span></p><p> <span style="color: White"></span> <span style="color: White"><span style="font-family: 'DnD4Attack'"><strong>m</strong></span><strong>Wounding Dagger</strong>[FONT=&quot]<strong> (weapon)<strong> • At-Will</strong></strong>[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"><em>[FONT=&quot]<strong>Attack: </strong>[/FONT]</em>[FONT=&quot]<strong>+12 vs. AC (crit 19-20)</strong>[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"><em><strong>Hit: </strong></em><strong>1d6 + 6 damage (crit 1d6 +12) and ongoing 5 damage (save ends)</strong></span></p><p><span style="color: White"><strong></strong></span></p><p><span style="color: White"><strong></strong> </span> <span style="color: White"><span style="font-family: 'DnD4Attack'"><strong>M </strong></span>[FONT=&quot]<strong> Dance of the Knife (weapon)<strong> • At-Will </strong></strong>[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"><em>[FONT=&quot]<strong>Attack: </strong>[/FONT]</em>[FONT=&quot]<strong>+12 vs. AC (crit 19-20)</strong>[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"><em><strong>Hit: </strong></em><strong>1d6 + 6 damage (crit 1d6 +12). Lazarus shifts two squares after the attack and makes one more attack against the same target or a different one. Lazarus then shifts two squares.</strong></span></p><p><span style="color: White"><strong></strong></span></p><p><span style="color: White"><strong>Move Actions</strong></span></p><p><span style="color: White"><strong>Peerless Tumble * Recharge 5 6</strong></span></p><p><span style="color: White"><strong></strong></span><span style="color: White">Effect: Lazarus shifts 4 squares, ignoring difficult terrain. If Lazarus is marked, this ends any mark conditions on him.</span></p><p><span style="color: White"></span></p><p> <span style="color: White"></span><span style="color: White"></span></p><p> <span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]Skills [/FONT]</strong>[FONT=&quot]<strong>Stealth: +8</strong>[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]Str [/FONT]</strong>[FONT=&quot]<strong>15 (+2)</strong>[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]Dex [/FONT]</strong>[FONT=&quot]<strong>17 (+3)</strong>[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]Wis [/FONT]</strong>[FONT=&quot]<strong>16 (+3)</strong>[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]Con [/FONT]</strong>[FONT=&quot]<strong>17 (+3)</strong>[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]Int [/FONT]</strong>[FONT=&quot]<strong>13 (+1)</strong>[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]Cha [/FONT]</strong>[FONT=&quot]<strong>18 (+4)</strong>[/FONT]</span></p><p> <span style="color: White"></span> <span style="color: White"><strong>[FONT=&quot]Alignment Unaligned [/FONT]</strong>[FONT=&quot]<strong><strong>Languages </strong>Common, Thief's Cant</strong>[/FONT]</span></p><p></p><p></p><p>I'll post Rolph below for simplicity's sake.</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 5882666, member: 6678017"] Hey guys, So this Thursday my players are going to finish tracking down a thief they've been stalking for a few sessions now. While I wouldn't be surprised if they tried to get the information out of him diplomatically, they have just fought their way through two large rooms of his gang-mates, killing or maiming most of them. For this combat I had hoped to use two elites as the main threats. Lazarus, the quick-thief they've been tracking, and Rolph, his strong-arm fighter comrade. I based them off/stole monsters from the compendium to save myself some work and tweaked them. Then I threw in some interesting traps to give the thieves a little edge. My main concern is that I have never really run a two-elite fight before, and want to make sure this one will be challenging enough for the players without being too hard and feeling like a climactic show-down (Lazarus is, after all, just a master thief, not a powerful necromancer). Here's what I have for their stats. [COLOR=White][B][FONT="]Lazarus[/FONT][/B] [/COLOR] [RIGHT][RIGHT][COLOR=White][B][FONT="]Level 7 Elite Skirmisher [/FONT][/B][/COLOR][/RIGHT] [/RIGHT] [COLOR=White][FONT="][B]Medium natural humanoid [/B][/FONT][/COLOR][RIGHT][COLOR=White][FONT="][B]XP 600[/B][/FONT][/COLOR][/RIGHT] [COLOR=White][B][FONT="]HP [/FONT][/B][FONT="][B]162[B]; Bloodied [/B]81[/B][/FONT] [/COLOR] [COLOR=White][B][FONT="]AC [/FONT][/B][FONT="][B]21; [B]Fortitude [/B]19; [B]Reflex [/B]19; [B]Will [/B]19[/B][/FONT] [/COLOR] [COLOR=White][B][FONT="]Speed [/FONT][/B][B]7[/B] [/COLOR] [COLOR=White][B][FONT="]Saving Throws [/FONT][/B][FONT="][B]+2; [B]Action Points [/B]1[/B][/FONT] [/COLOR] [RIGHT][RIGHT][COLOR=White][B][FONT="]Initiative[/FONT][/B][FONT="][B] +8[/B][/FONT][/COLOR][/RIGHT] [/RIGHT] [RIGHT][RIGHT][COLOR=White][B][FONT="]Perception [/FONT][/B][FONT="][B]+14[/B][/FONT][/COLOR][/RIGHT] [/RIGHT] [COLOR=White][B][FONT="]Traits[/FONT][/B] [/COLOR] [COLOR=White][B][FONT="]Combat Advantage[/FONT][/B] [/COLOR] [COLOR=White][FONT="]Deals 2d6 extra damage against any target granting combat advantage.[/FONT] [/COLOR] [COLOR=White] [/COLOR] [COLOR=White][B][FONT="]Standard Actions[/FONT][/B] [/COLOR] [COLOR=White][FONT=DnD4Attack][B]m[/B][/FONT][B]Wounding Dagger[/B][FONT="][B] (weapon)[B] • At-Will[/B][/B][/FONT] [/COLOR] [COLOR=White][I][FONT="][B]Attack: [/B][/FONT][/I][FONT="][B]+12 vs. AC (crit 19-20)[/B][/FONT] [/COLOR] [COLOR=White][I][B]Hit: [/B][/I][B]1d6 + 6 damage (crit 1d6 +12) and ongoing 5 damage (save ends) [/B] [/COLOR] [COLOR=White][FONT=DnD4Attack][B]M [/B][/FONT][FONT="][B] Dance of the Knife (weapon)[B] • At-Will [/B][/B][/FONT] [/COLOR] [COLOR=White][I][FONT="][B]Attack: [/B][/FONT][/I][FONT="][B]+12 vs. AC (crit 19-20)[/B][/FONT] [/COLOR] [COLOR=White][I][B]Hit: [/B][/I][B]1d6 + 6 damage (crit 1d6 +12). Lazarus shifts two squares after the attack and makes one more attack against the same target or a different one. Lazarus then shifts two squares. Move Actions Peerless Tumble * Recharge 5 6 [/B][/COLOR][COLOR=White]Effect: Lazarus shifts 4 squares, ignoring difficult terrain. If Lazarus is marked, this ends any mark conditions on him. [/COLOR][COLOR=White] [/COLOR] [COLOR=White][B][FONT="]Skills [/FONT][/B][FONT="][B]Stealth: +8[/B][/FONT] [/COLOR] [COLOR=White][B][FONT="]Str [/FONT][/B][FONT="][B]15 (+2)[/B][/FONT] [/COLOR] [COLOR=White][B][FONT="]Dex [/FONT][/B][FONT="][B]17 (+3)[/B][/FONT] [/COLOR] [COLOR=White][B][FONT="]Wis [/FONT][/B][FONT="][B]16 (+3)[/B][/FONT] [/COLOR] [COLOR=White][B][FONT="]Con [/FONT][/B][FONT="][B]17 (+3)[/B][/FONT] [/COLOR] [COLOR=White][B][FONT="]Int [/FONT][/B][FONT="][B]13 (+1)[/B][/FONT] [/COLOR] [COLOR=White][B][FONT="]Cha [/FONT][/B][FONT="][B]18 (+4)[/B][/FONT] [/COLOR] [COLOR=White][B][FONT="]Alignment Unaligned [/FONT][/B][FONT="][B][B]Languages [/B]Common, Thief's Cant[/B][/FONT][/COLOR] I'll post Rolph below for simplicity's sake. Trit [/QUOTE]
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