Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
First encounter area idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 3525775" data-attributes="member: 3424"><p>Just a few comments.</p><p></p><p>I believe that this and similar DM tricks that give the PCs the illusion of choice (e.g. whether the players go left or right, the DM runs encounter #2) should be used sparingly. Used properly, it is a tool for the DM to control the pace and flow of the adventure. However, if mishandled, it can create distrust between the DM and players, e.g. if the PCs were smart enough to use <em>detect undead</em>, got no positive results, and the second coffin contained a wight anyway. Even if the DM thought of an "out" at the last minute - the wight had <em>non-detection</em> cast on it, or the coffin was lined with lead - it could look to the players like the DM is simply coming up with ways to counter their good ideas.</p><p></p><p>I think the information is more for the DM's use when the PCs try to sell the gems.</p><p></p><p>My problems with the scenario are firstly, that it doesn't go far enough to outline possible responses to player creativity. If <em>command</em> is available to the PCs, surely <em>unseen servant</em> would be, too, but it doesn't provide guidelines for what will happen if the players try and use it to take the gems out of the mouths. The bigger problem I have with it is that with the exception of certain rather contrived scenarios, I don't understand why anyone would go to all the trouble of creating several stone faces with <em>magic mouth</em> spells containing gems that are given to anyone who asks the faces to stick out their tongues.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3525775, member: 3424"] Just a few comments. I believe that this and similar DM tricks that give the PCs the illusion of choice (e.g. whether the players go left or right, the DM runs encounter #2) should be used sparingly. Used properly, it is a tool for the DM to control the pace and flow of the adventure. However, if mishandled, it can create distrust between the DM and players, e.g. if the PCs were smart enough to use [I]detect undead[/I], got no positive results, and the second coffin contained a wight anyway. Even if the DM thought of an "out" at the last minute - the wight had [I]non-detection[/I] cast on it, or the coffin was lined with lead - it could look to the players like the DM is simply coming up with ways to counter their good ideas. I think the information is more for the DM's use when the PCs try to sell the gems. My problems with the scenario are firstly, that it doesn't go far enough to outline possible responses to player creativity. If [I]command[/I] is available to the PCs, surely [I]unseen servant[/I] would be, too, but it doesn't provide guidelines for what will happen if the players try and use it to take the gems out of the mouths. The bigger problem I have with it is that with the exception of certain rather contrived scenarios, I don't understand why anyone would go to all the trouble of creating several stone faces with [I]magic mouth[/I] spells containing gems that are given to anyone who asks the faces to stick out their tongues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
First encounter area idea
Top