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General Tabletop Discussion
*Dungeons & Dragons
First Encounter of a New Campaign: Thoughts
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<blockquote data-quote="Ruin Explorer" data-source="post: 8871831" data-attributes="member: 18"><p>It seems like there are a ton of good ideas, and opportunities the PCs can use, and the real issue is going to be, can they be communicated to the players successfully.</p><p></p><p>I don't think the Feylaar is totally outrageous or anything, I think your main risk is as [USER=6796468]@Steampunkette[/USER] says, that they won't necessarily get that they're supposed to work around it, or gather forces before attacking it. Particularly the latter is something very rarely done in D&D, so it might be an idea to have one of the NPCs make the first move on that front.</p><p></p><p>For example, one major risk I see is that elf who wants to flee. He may well convince the PCs to take the same approach - honestly it seems fairly logical - we can't fight this thing, and as a great ape-type-deal, it's probably territorial and might not pursue us (or not pursue very far), unlike a dash predator or an exhaustion predator - therefore running for it makes sense. It might be better to have him urge caution, because he knows what that is (he could still try and run past it when the actual fight comes and get nailed by the lash, of course).</p><p></p><p>My experience is that players often make a lot of assumptions about monsters they're unfamiliar with, and as the goal is to have a cool adventure rather than wipe the PCs, I think communicating how weird and dangerous this one is, is important.</p><p></p><p>Also, if I'm reading correctly, they basically have to go through the Feylaar one way or another (sorry if I've misread!), so slowing things down and preventing anything happening early on until they've explored a bit is important.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8871831, member: 18"] It seems like there are a ton of good ideas, and opportunities the PCs can use, and the real issue is going to be, can they be communicated to the players successfully. I don't think the Feylaar is totally outrageous or anything, I think your main risk is as [USER=6796468]@Steampunkette[/USER] says, that they won't necessarily get that they're supposed to work around it, or gather forces before attacking it. Particularly the latter is something very rarely done in D&D, so it might be an idea to have one of the NPCs make the first move on that front. For example, one major risk I see is that elf who wants to flee. He may well convince the PCs to take the same approach - honestly it seems fairly logical - we can't fight this thing, and as a great ape-type-deal, it's probably territorial and might not pursue us (or not pursue very far), unlike a dash predator or an exhaustion predator - therefore running for it makes sense. It might be better to have him urge caution, because he knows what that is (he could still try and run past it when the actual fight comes and get nailed by the lash, of course). My experience is that players often make a lot of assumptions about monsters they're unfamiliar with, and as the goal is to have a cool adventure rather than wipe the PCs, I think communicating how weird and dangerous this one is, is important. Also, if I'm reading correctly, they basically have to go through the Feylaar one way or another (sorry if I've misread!), so slowing things down and preventing anything happening early on until they've explored a bit is important. [/QUOTE]
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