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First Encounter of a New Campaign: Thoughts
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<blockquote data-quote="Quickleaf" data-source="post: 8871846" data-attributes="member: 20323"><p>A few bits of feedback from me:</p><ul> <li data-xf-list-type="ul">Based on my own 2-session One D&D playtesting, getting players to remember their Exhaustion level in an online play environment is very hard. They often forgot.</li> <li data-xf-list-type="ul">You didn't mention starting level, but did mention a Soul Knife (3rd level)... but if they're lower elvel, then you may have PCs outright dying from massive damage / damage exceeding negative max HP if the monster is a heavy-hitter, which could undermine your "soft ending" scene with the druid stabilizing them (can't stabilize a dead man).</li> <li data-xf-list-type="ul">If PCs recognize the Bloodbloom as shooting poison needles, it's possible they might question whether eating the Zhackal meat is safe.</li> <li data-xf-list-type="ul">When I see PCs in "evade the monster" scenarios, they often try low-hanging fruit first, like distracting it with <em>minor illusion</em>. I would give some thought about how that would play out, ideally in the same way you did with the boulder/caravanmaster thing – the Feylaar lashes out, but doesn't prompt it to commit to hostilities.</li> <li data-xf-list-type="ul">With the boulder/caravanmaster thing, back in AD&D, I just would have given the monster a few free attacks, but 5e players may be more insistent that you roll initiative – and even the act of rolling initiative can lock players into "this is a combat, time to fight to the death" mentality that is contrary to what you're trying to achieve with that boulder/caravanmaster scene.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 8871846, member: 20323"] A few bits of feedback from me: [LIST] [*]Based on my own 2-session One D&D playtesting, getting players to remember their Exhaustion level in an online play environment is very hard. They often forgot. [*]You didn't mention starting level, but did mention a Soul Knife (3rd level)... but if they're lower elvel, then you may have PCs outright dying from massive damage / damage exceeding negative max HP if the monster is a heavy-hitter, which could undermine your "soft ending" scene with the druid stabilizing them (can't stabilize a dead man). [*]If PCs recognize the Bloodbloom as shooting poison needles, it's possible they might question whether eating the Zhackal meat is safe. [*]When I see PCs in "evade the monster" scenarios, they often try low-hanging fruit first, like distracting it with [I]minor illusion[/I]. I would give some thought about how that would play out, ideally in the same way you did with the boulder/caravanmaster thing – the Feylaar lashes out, but doesn't prompt it to commit to hostilities. [*]With the boulder/caravanmaster thing, back in AD&D, I just would have given the monster a few free attacks, but 5e players may be more insistent that you roll initiative – and even the act of rolling initiative can lock players into "this is a combat, time to fight to the death" mentality that is contrary to what you're trying to achieve with that boulder/caravanmaster scene. [/LIST] [/QUOTE]
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