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General Tabletop Discussion
Character Builds & Optimization
First ever D&D Campaign - Could use some build help please!
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<blockquote data-quote="WASDHammer" data-source="post: 8277199" data-attributes="member: 7030838"><p>For background, oddly enough, I have never played a D&D campaign before but am not new to D&D. My first experience has actually been as a fledgling DM. My kids took an interest so I jumped into DM'ing so they could have fun and I could spend more time with them. Now I want to try it out for myself.</p><p></p><p>Anyways, just joined my first group and could use some build help as I have little practical experience of what works well and what doesn't. My party consists of the following:</p><p></p><p>Cleric (Peace), Fighter/Warlock gish, Order of Stars Druid, Monk (all level 3).</p><p></p><p>I am currently a lvl 3 Lore Bard (Str: 8/Dex: 16/Con: 14/Int: 8/Wis: 12/Cha: 17). Looking at the party make-up, it looks like we are covered from a frontline perspective, but could use a bit more ranged damage (again I'm new so could be completely wrong). Wondering what I should be considering as I think out my build that balances having fun without being too underpowered. I like the idea of playing a crowd controller but would like to have some bite if needed (strictly ranged, since frontline is covered). I have been reading a ton and seems like there are some viable options:</p><p></p><p>1) <strong>Stick to pure Lore Bard with level 4 ASI</strong>. Get full caster spell progression and take fireball at level 6 (with Counterspell), along with Animate Objects later. Feels a bit weak since Fireball feels a tad situational and only has so many slots that I don't want to waste if I'm using my concentration spells. Perhaps take a feat at level 4 (Fey Touched) to allow Misty Step for some emergency exit while the +1 Cha allows me to still gain some ASI progress.</p><p></p><p>2) <strong>Dip 1 level into Hexblade Warlock at level 4. </strong>I was considering doing this at my next level (to create a Lore 3/Hexblade 1 MC). If I decided to take a 2nd level HB, do so after Bard level 6. Figured this could give me some more durability, while providing me a consistent and scaling damage cantrip in Eldritch Blast, while minimizing the spell progression loss.</p><p></p><p>3) <strong>Stick to pure Lore Bard with Magic Initiate or Spell Sniper Feat at level 4. </strong>With MI, would pick up Eldritch Blast, Booming Blade for close calls (rather than using a Rapier), and Armor of Agathys or Hex (was thinking AofA so I could keep my concentration available for bard spells). Likewise, could just use Eldritch Blast with Spell Sniper to make the EB a near automatic hit vs. doing significant damage. Of course, here I would be keeping my Lore Bard spell progression, while missing out on the ASI. But am I OK waiting until level 8 to ASI to Cha: 19? I figure the EB will get a ton of low level usage so was not worth waiting.</p><p></p><p>In any case I could use the guidance, as I am completely torn on these options and which would work best based on the party we have assembled. Thanks in advance for your help!</p></blockquote><p></p>
[QUOTE="WASDHammer, post: 8277199, member: 7030838"] For background, oddly enough, I have never played a D&D campaign before but am not new to D&D. My first experience has actually been as a fledgling DM. My kids took an interest so I jumped into DM'ing so they could have fun and I could spend more time with them. Now I want to try it out for myself. Anyways, just joined my first group and could use some build help as I have little practical experience of what works well and what doesn't. My party consists of the following: Cleric (Peace), Fighter/Warlock gish, Order of Stars Druid, Monk (all level 3). I am currently a lvl 3 Lore Bard (Str: 8/Dex: 16/Con: 14/Int: 8/Wis: 12/Cha: 17). Looking at the party make-up, it looks like we are covered from a frontline perspective, but could use a bit more ranged damage (again I'm new so could be completely wrong). Wondering what I should be considering as I think out my build that balances having fun without being too underpowered. I like the idea of playing a crowd controller but would like to have some bite if needed (strictly ranged, since frontline is covered). I have been reading a ton and seems like there are some viable options: 1) [B]Stick to pure Lore Bard with level 4 ASI[/B]. Get full caster spell progression and take fireball at level 6 (with Counterspell), along with Animate Objects later. Feels a bit weak since Fireball feels a tad situational and only has so many slots that I don't want to waste if I'm using my concentration spells. Perhaps take a feat at level 4 (Fey Touched) to allow Misty Step for some emergency exit while the +1 Cha allows me to still gain some ASI progress. 2) [B]Dip 1 level into Hexblade Warlock at level 4. [/B]I was considering doing this at my next level (to create a Lore 3/Hexblade 1 MC). If I decided to take a 2nd level HB, do so after Bard level 6. Figured this could give me some more durability, while providing me a consistent and scaling damage cantrip in Eldritch Blast, while minimizing the spell progression loss. 3) [B]Stick to pure Lore Bard with Magic Initiate or Spell Sniper Feat at level 4. [/B]With MI, would pick up Eldritch Blast, Booming Blade for close calls (rather than using a Rapier), and Armor of Agathys or Hex (was thinking AofA so I could keep my concentration available for bard spells). Likewise, could just use Eldritch Blast with Spell Sniper to make the EB a near automatic hit vs. doing significant damage. Of course, here I would be keeping my Lore Bard spell progression, while missing out on the ASI. But am I OK waiting until level 8 to ASI to Cha: 19? I figure the EB will get a ton of low level usage so was not worth waiting. In any case I could use the guidance, as I am completely torn on these options and which would work best based on the party we have assembled. Thanks in advance for your help! [/QUOTE]
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