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First experience using the speed factor initiative variant
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6644644" data-attributes="member: 6787650"><p>Write them down. For any battle larger than one PC vs. two or three monsters, I just grab a piece of paper and make a column for each PC and for each group of monsters, then I write down their action declarations and also a note when the action is resolved (e.g. "16 damage" or "miss", or just a checkmark vs. dash). Not only is that useful to make sure we don't skip anybody's turn accidentally, it also is good to have a combat log so you know whether e.g. Bless has already worn off by round 13.</p><p></p><p>At my table, the rule is that action declarations happen in order of intelligence, lowest first. In practice this means that everyone takes a minute to decide their action for next round, and anyone who's interested asks the guys with lower intelligence what they're doing. E.g. the guy with Int 14 says, "Max [that's me], what are the skeletons doing this round?" "They're shooting at you." "Oh, I guess I dodge then and duck out of sight."</p><p></p><p>The way I run Dodging is that it starts at the beginning of the round and lasts for the whole round. Spell durations treat the whole round as one big turn, so a spell which lasts "until the end of your next turn" is guaranteed to last for all of next round, and it may also work for part of this round if you rolled well on your initiative and got it off quickly.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6644644, member: 6787650"] Write them down. For any battle larger than one PC vs. two or three monsters, I just grab a piece of paper and make a column for each PC and for each group of monsters, then I write down their action declarations and also a note when the action is resolved (e.g. "16 damage" or "miss", or just a checkmark vs. dash). Not only is that useful to make sure we don't skip anybody's turn accidentally, it also is good to have a combat log so you know whether e.g. Bless has already worn off by round 13. At my table, the rule is that action declarations happen in order of intelligence, lowest first. In practice this means that everyone takes a minute to decide their action for next round, and anyone who's interested asks the guys with lower intelligence what they're doing. E.g. the guy with Int 14 says, "Max [that's me], what are the skeletons doing this round?" "They're shooting at you." "Oh, I guess I dodge then and duck out of sight." The way I run Dodging is that it starts at the beginning of the round and lasts for the whole round. Spell durations treat the whole round as one big turn, so a spell which lasts "until the end of your next turn" is guaranteed to last for all of next round, and it may also work for part of this round if you rolled well on your initiative and got it off quickly. [/QUOTE]
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