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First experience using the speed factor initiative variant
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<blockquote data-quote="Melkor" data-source="post: 6645188" data-attributes="member: 10786"><p>There were a couple of items that were brought up in my gaming group when the idea of using the variant initiative system in the DMG (and we haven't used it yet as a result).</p><p></p><p>One player mentioned that movement is not a calculated modifier along with Weapon Speed and Spellcasting Times, so someone standing right next to his opponent would attack at the same time (assuming the use of the same weapon and die roll) as someone who had to move his full move distance and then attack - which didn't sit right with that player.</p><p></p><p>Someone else brought up that there are spells that end at the start of your next round (I can't remember specifics or specific spells), and that if you rolled a late initiative in one turn, then an early one in the next, you would really limit the effect of those spells.</p></blockquote><p></p>
[QUOTE="Melkor, post: 6645188, member: 10786"] There were a couple of items that were brought up in my gaming group when the idea of using the variant initiative system in the DMG (and we haven't used it yet as a result). One player mentioned that movement is not a calculated modifier along with Weapon Speed and Spellcasting Times, so someone standing right next to his opponent would attack at the same time (assuming the use of the same weapon and die roll) as someone who had to move his full move distance and then attack - which didn't sit right with that player. Someone else brought up that there are spells that end at the start of your next round (I can't remember specifics or specific spells), and that if you rolled a late initiative in one turn, then an early one in the next, you would really limit the effect of those spells. [/QUOTE]
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First experience using the speed factor initiative variant
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