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First experience with 5th edition and Lost Mines of Phandelver (no spoilers)
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<blockquote data-quote="ddaley" data-source="post: 6880071" data-attributes="member: 82630"><p>I took a party through most of LMoP. I can see how it could be combat heavy if you charged from one area to the next. For our group, the combat seemed to be broken up by non-combat sections. After the initial encounter, for example, they continued on to their destination and returned later. This gave them a break from combat. </p><p></p><p>I think the party composition can make a big difference in the difficulty. The party that I took through this seemed to cruise through most of the combat. They had the party member go down occasionally, but, for the most part, they steam rolled through the encounters. Your party seems like it was a bit light on the melee combat skills. For spell casters, some of the cantrips that deal damage can be quite useful. Not sure if your spell casters took any of those. My party had a ranger, fighter, rogue, cleric, and warlock. Eldritch Blast saw a lot of use.</p><p></p><p>We had fun with the adventure. I didn't care for the last section, so I had our party get kidnapped by drow and whisked into Out of the Abyss when they were on their way back from the castle... They seem to want to finish that module, so, once they escape the under dark, I may let them finish LMoP during the gap. Being higher level should make that last section more bearable and allow them to go through it quickly.</p></blockquote><p></p>
[QUOTE="ddaley, post: 6880071, member: 82630"] I took a party through most of LMoP. I can see how it could be combat heavy if you charged from one area to the next. For our group, the combat seemed to be broken up by non-combat sections. After the initial encounter, for example, they continued on to their destination and returned later. This gave them a break from combat. I think the party composition can make a big difference in the difficulty. The party that I took through this seemed to cruise through most of the combat. They had the party member go down occasionally, but, for the most part, they steam rolled through the encounters. Your party seems like it was a bit light on the melee combat skills. For spell casters, some of the cantrips that deal damage can be quite useful. Not sure if your spell casters took any of those. My party had a ranger, fighter, rogue, cleric, and warlock. Eldritch Blast saw a lot of use. We had fun with the adventure. I didn't care for the last section, so I had our party get kidnapped by drow and whisked into Out of the Abyss when they were on their way back from the castle... They seem to want to finish that module, so, once they escape the under dark, I may let them finish LMoP during the gap. Being higher level should make that last section more bearable and allow them to go through it quickly. [/QUOTE]
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First experience with 5th edition and Lost Mines of Phandelver (no spoilers)
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