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General Tabletop Discussion
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First experience with 5th edition and Lost Mines of Phandelver (no spoilers)
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<blockquote data-quote="Imaculata" data-source="post: 6880657" data-attributes="member: 6801286"><p>I think the only attitude one should ever have is, "lets have fun together". The edition or system is not very relevant for fun.</p><p></p><p></p><p></p><p>He didn't draw out a map. He simply read the pre-written description as stated in the module, and told us our relative position to the enemies. Exact placement isn't always needed, and I kind of like it when a GM tries to stick to just a description, when just a description will suffice. In the case of the combat encounters that we experienced (on the Highroad and inside the cave), a description was more than enough. He did make a small sketch of one of the chambers of the cave, where we fought the bugbear.</p><p></p><p>Our very first encounter with the goblins went pretty smooth. The GM gave some of us advantage, because we were already expecting an ambush and looking for one. But those who weren't, were surprised. When we battled the bugbear we caught it by surprise, and our GM was pretty lenient regarding our tactics. We came up with the idea to use an illusion spell on one of the goblins, to make it seem as if one of the goblins had stolen the bugbear's club... even though he was still wielding it. But the GM ruled that since the bugbear was pretty stupid, that it could fall for an illusion like that.</p><p></p><p></p><p></p><p>I didn't ask, but I presume the GM had played a few 5th edition games as a player before (but with another group). This was the first game where he was a GM. I don't think the GM had played 3.5, or any other edition before. </p><p></p><p>I myself had read through some of the 5th edition books out of sheer curiosity, and so to some degree I was better informed on the 5th edition rules than our GM (thanks to this forum).</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6880657, member: 6801286"] I think the only attitude one should ever have is, "lets have fun together". The edition or system is not very relevant for fun. He didn't draw out a map. He simply read the pre-written description as stated in the module, and told us our relative position to the enemies. Exact placement isn't always needed, and I kind of like it when a GM tries to stick to just a description, when just a description will suffice. In the case of the combat encounters that we experienced (on the Highroad and inside the cave), a description was more than enough. He did make a small sketch of one of the chambers of the cave, where we fought the bugbear. Our very first encounter with the goblins went pretty smooth. The GM gave some of us advantage, because we were already expecting an ambush and looking for one. But those who weren't, were surprised. When we battled the bugbear we caught it by surprise, and our GM was pretty lenient regarding our tactics. We came up with the idea to use an illusion spell on one of the goblins, to make it seem as if one of the goblins had stolen the bugbear's club... even though he was still wielding it. But the GM ruled that since the bugbear was pretty stupid, that it could fall for an illusion like that. I didn't ask, but I presume the GM had played a few 5th edition games as a player before (but with another group). This was the first game where he was a GM. I don't think the GM had played 3.5, or any other edition before. I myself had read through some of the 5th edition books out of sheer curiosity, and so to some degree I was better informed on the 5th edition rules than our GM (thanks to this forum). [/QUOTE]
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