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General Tabletop Discussion
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First experience with 5th edition and Lost Mines of Phandelver (no spoilers)
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<blockquote data-quote="thecasualoblivion" data-source="post: 6881138" data-attributes="member: 59096"><p>Because, for better or worse, I have made a long term commitment to a 5E campaign and enjoy discussing my experiences in it, be they positive or negative.</p><p></p><p></p><p></p><p>The short answer is fun, dynamic combat, better character options, player empowerment, and a more modern and high powered aesthetic</p><p></p><p>Out of the book it isn't better, and has less interesting combat options, less character generation options, and is less modern than 5E. That being said, IMO 5E doesn't do any of those things to my satisfaction(compared to 3E, 4E, 13th Age, or other modern non-D&D systems) so any advantage it would have over 2E in those cases is more or less moot. That being said, I prefer my take(after houseruling) on 2E's combat to 5E, and I have years of experience, system mastery, and a pile of custom house rules for 2E that make it a better fit for a fast, rules light D&D(the only real selling point of 5E to me) than vanilla 5E. I could customize 5E, but that would take a lot of work, work I've already completed for 2E.</p><p></p><p></p><p></p><p></p><p>4E's heavy crunch never got in the way of roleplaying to me and my groups. I played over 10 years of crunch heavy 3E and 4E, and have played Rolemaster and Hero/Champions as well. I'm perfectly comfortable in a heavy crunch system. </p><p></p><p>There is a thread further explaining my relationship with 5E in this forum, it had 1207 posts in it last time I checked and is near the top.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6881138, member: 59096"] Because, for better or worse, I have made a long term commitment to a 5E campaign and enjoy discussing my experiences in it, be they positive or negative. The short answer is fun, dynamic combat, better character options, player empowerment, and a more modern and high powered aesthetic Out of the book it isn't better, and has less interesting combat options, less character generation options, and is less modern than 5E. That being said, IMO 5E doesn't do any of those things to my satisfaction(compared to 3E, 4E, 13th Age, or other modern non-D&D systems) so any advantage it would have over 2E in those cases is more or less moot. That being said, I prefer my take(after houseruling) on 2E's combat to 5E, and I have years of experience, system mastery, and a pile of custom house rules for 2E that make it a better fit for a fast, rules light D&D(the only real selling point of 5E to me) than vanilla 5E. I could customize 5E, but that would take a lot of work, work I've already completed for 2E. 4E's heavy crunch never got in the way of roleplaying to me and my groups. I played over 10 years of crunch heavy 3E and 4E, and have played Rolemaster and Hero/Champions as well. I'm perfectly comfortable in a heavy crunch system. There is a thread further explaining my relationship with 5E in this forum, it had 1207 posts in it last time I checked and is near the top. [/QUOTE]
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