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General Tabletop Discussion
*Dungeons & Dragons
First experience with 5th edition and Lost Mines of Phandelver (no spoilers)
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<blockquote data-quote="Imaculata" data-source="post: 6886455" data-attributes="member: 6801286"><p>I don't see how you would think that anyone was comparing a 3rd edition fighter to a 5th edition fighter.</p><p></p><p></p><p></p><p>Well, let me say up front, thanks for getting into so much detail. See, I only played a little low level 5th edition. So many of the things you mention are aspects of the game that I did not yet get to experience.</p><p></p><p></p><p></p><p></p><p>Now I will admit that does sound different. I think I got the impression that it felt very much the same, because of the way saves, skills, armor class and attacking work.</p><p></p><p></p><p></p><p>This might actually be a direct improvement to the grapple system. We didn't get into grapple rules during our sessions, but it is interesting to read about this. Third edition grappling has always been a bit clunky.</p><p></p><p></p><p></p><p>I can understand why they did it, and considering the backlash they got with 4th edition, they have every reason to keep some of the oddities of D&D in the game. But still, it's the type of missed opportunities that keep me searching for a system that is more realistic in its portrayal of combat.</p><p></p><p></p><p></p><p>You have, and thanks for your most informative and detailed description. I should stress that my impression of 5h edition was but a first impression, as we didn't get to play at higher levels. So some of the stuff you explained are things we did not get to experience during our sessions.</p><p></p><p>Of course some people might be wondering at this point, has this changed my mind about 5th edition? Well... yes and no. It sounds different, and in the case of grapple rules it even sounds like a minor improvement. But did it feel different? No, it played pretty much the same way. But like I said, I only got to play a few sessions of low level Lost Mines of Pandelver with a newb DM. So it's merely a first impression.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6886455, member: 6801286"] I don't see how you would think that anyone was comparing a 3rd edition fighter to a 5th edition fighter. Well, let me say up front, thanks for getting into so much detail. See, I only played a little low level 5th edition. So many of the things you mention are aspects of the game that I did not yet get to experience. Now I will admit that does sound different. I think I got the impression that it felt very much the same, because of the way saves, skills, armor class and attacking work. This might actually be a direct improvement to the grapple system. We didn't get into grapple rules during our sessions, but it is interesting to read about this. Third edition grappling has always been a bit clunky. I can understand why they did it, and considering the backlash they got with 4th edition, they have every reason to keep some of the oddities of D&D in the game. But still, it's the type of missed opportunities that keep me searching for a system that is more realistic in its portrayal of combat. You have, and thanks for your most informative and detailed description. I should stress that my impression of 5h edition was but a first impression, as we didn't get to play at higher levels. So some of the stuff you explained are things we did not get to experience during our sessions. Of course some people might be wondering at this point, has this changed my mind about 5th edition? Well... yes and no. It sounds different, and in the case of grapple rules it even sounds like a minor improvement. But did it feel different? No, it played pretty much the same way. But like I said, I only got to play a few sessions of low level Lost Mines of Pandelver with a newb DM. So it's merely a first impression. [/QUOTE]
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First experience with 5th edition and Lost Mines of Phandelver (no spoilers)
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