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General Tabletop Discussion
*Dungeons & Dragons
First experience with 5th edition and Lost Mines of Phandelver (no spoilers)
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<blockquote data-quote="happyhermit" data-source="post: 6886933" data-attributes="member: 6834463"><p>I have heard that it was to balance multi-classing, but whatever the reason, dispersing so many feature over the first few levels has made creating a 1st level PC MUCH simpler than other editions. For new players (IME) that has been amazing, as I have NEVER encountered a new player that thought character creations was too short, in any TTRPG. On the other hand, people accustomed to the level of mechanical customization present in some other editions could very well be at a loss by the lack of choices, especially at first level. They also tend (IME) to not put much emphasis on the Ideals, Bonds, Flaws, aspects.</p><p></p><p>The way features are spread over the levels has also be very helpful for new players as it allows them time to get a handle on them slowly rather than giving them all at once, which can be overwhelming. Of course, it is easy to see how this could be seen as underwhelming to those used to TTRPG with all the abilities, stats, and all the other stuff that a new player has no idea about.</p><p></p><p>For those experienced players that crave the options, starting at 3rd or higher is the most obvious "solution". I haven't really thought too much about how the options would stack up against creating a 3.x level one PC but I think that at least the number of decisions would be comparable (more?), if not the number of options.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 6886933, member: 6834463"] I have heard that it was to balance multi-classing, but whatever the reason, dispersing so many feature over the first few levels has made creating a 1st level PC MUCH simpler than other editions. For new players (IME) that has been amazing, as I have NEVER encountered a new player that thought character creations was too short, in any TTRPG. On the other hand, people accustomed to the level of mechanical customization present in some other editions could very well be at a loss by the lack of choices, especially at first level. They also tend (IME) to not put much emphasis on the Ideals, Bonds, Flaws, aspects. The way features are spread over the levels has also be very helpful for new players as it allows them time to get a handle on them slowly rather than giving them all at once, which can be overwhelming. Of course, it is easy to see how this could be seen as underwhelming to those used to TTRPG with all the abilities, stats, and all the other stuff that a new player has no idea about. For those experienced players that crave the options, starting at 3rd or higher is the most obvious "solution". I haven't really thought too much about how the options would stack up against creating a 3.x level one PC but I think that at least the number of decisions would be comparable (more?), if not the number of options. [/QUOTE]
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First experience with 5th edition and Lost Mines of Phandelver (no spoilers)
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