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General Tabletop Discussion
*Dungeons & Dragons
First experience with 5th edition and Lost Mines of Phandelver (no spoilers)
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<blockquote data-quote="Sword of Spirit" data-source="post: 6887996" data-attributes="member: 6677017"><p>Yeah, thanks, that's what I was asking. I agree with you on monsters. I haven't had problems with them yet, but I haven't run many high level games yet either. It wouldn't have hurt anything to be a bit more careful with design (though the cost in time may have been too much of a trade off compared to getting good enough actually published--I'm a recovering perfectionist).</p><p></p><p>On the other two...I don't know. Those are definitely two things where I'm glad they are doing it the way they did it (other than the magic item pricing being ridiculously low for the low level of magic assumed--compare to plate armor, real estate and vehicles, and it seems that the world would be full of a lot more magical items than the standard treasure suggests if it's that easy to make them). Putting more rules into the game that are things people were accustomed to using in prior editions changes the game for most people--because they will have an immediate following of people jumping right into them. If magic item creation becomes more clearly codified, it will get heavily used. Players will start thinking of it as more of an assumed option. DMs will feel pressured to allow it. If that gets enough momentum, they will eventually start publishing material under the assumption that those rules are being used. Are there a significant amount of people who would be highly put off by that? I definitely would. If the game started going that way I would likely stop buying and allowing new books. That's not what I want from 5e. In fact, the lack of that sort of thing is part of the draw of 5e for me. I absolutely do not want it to ever look like it's going the route that 3.5e did. I could be in a small enough minority as not to matter, but there could be a lot of people like me. Same with splatbooks.</p><p></p><p>I think you may be underestimating the effect on the feel of the edition those last two points would have had.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6887996, member: 6677017"] Yeah, thanks, that's what I was asking. I agree with you on monsters. I haven't had problems with them yet, but I haven't run many high level games yet either. It wouldn't have hurt anything to be a bit more careful with design (though the cost in time may have been too much of a trade off compared to getting good enough actually published--I'm a recovering perfectionist). On the other two...I don't know. Those are definitely two things where I'm glad they are doing it the way they did it (other than the magic item pricing being ridiculously low for the low level of magic assumed--compare to plate armor, real estate and vehicles, and it seems that the world would be full of a lot more magical items than the standard treasure suggests if it's that easy to make them). Putting more rules into the game that are things people were accustomed to using in prior editions changes the game for most people--because they will have an immediate following of people jumping right into them. If magic item creation becomes more clearly codified, it will get heavily used. Players will start thinking of it as more of an assumed option. DMs will feel pressured to allow it. If that gets enough momentum, they will eventually start publishing material under the assumption that those rules are being used. Are there a significant amount of people who would be highly put off by that? I definitely would. If the game started going that way I would likely stop buying and allowing new books. That's not what I want from 5e. In fact, the lack of that sort of thing is part of the draw of 5e for me. I absolutely do not want it to ever look like it's going the route that 3.5e did. I could be in a small enough minority as not to matter, but there could be a lot of people like me. Same with splatbooks. I think you may be underestimating the effect on the feel of the edition those last two points would have had. [/QUOTE]
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First experience with 5th edition and Lost Mines of Phandelver (no spoilers)
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