Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
First experience with 5th edition and Lost Mines of Phandelver (no spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bigkahuna" data-source="post: 6888149" data-attributes="member: 6808141"><p>In any role-playing game what is in the player's handbook is effectively a social contract about what the rules of the game are. Anything that will be excluded, changed or added, a proper GM will negotiate with the players in good faith and in the interest of creating a better experience for everyone. I don't think GM's are in their right to simply declare "these are the rules in my game" without discussion. A role-playing session belongs as much to the GM as it does to the players and its a particular brand of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> GM who simply states "how things are going to go in my game" as a matter of fact, this sort of my way or the highway.</p><p></p><p>That said I do believe that good players also respect a GM's desire to present a certain type of experience and good players will usually agree with the GM on his exclusion or alteration or rules that exist in the players handbook. After all the GM is not the bad guy, he is your storyteller and he's trying to create an experience with his style of GMing.</p><p></p><p>So it swings both ways so if you have good players a good GM coming to an agreement on what the rules of the game are is very easy to do.</p><p></p><p>As such I'm personally not opposed to having lots and lots of optional rules, quite to the contrary very often I find myself wishing for a particular optional rule and if it doesn't exist I have to deal with something that as a GM I think is quite boring (creating house rules). For example mass combat is something I needed for a game recently and was disappointed to discover its not in the book, then I found the rules for it distributed free by Wizards of the Coast and was delighted to have something to use. It saved me a lot of work.</p><p></p><p>Rules like magic creation rules should exist but they should exist as optional rules so that it's clear that whether it applies to your game or not, requires a conversation between the GM and the players. The hope is always that what a designer puts in the hands of the players can be used unaltered, so that the player handbook really is the rulebook rather than a book that is heavily altered by a second book.</p><p></p><p>I personally think the format should be Players Handbook, Optional Rules, DM Guide, Monster Manual. Optional rules should be filled with things like alternative class systems, alternative magic systems, alternative character creation and death systems, mass combat, magic creation systems.... fill it to the brim with as many rules as you like.</p><p></p><p>Putting something in the players handbook however as mentioned above, is a core rule from that point. Its fair for the players to assume if its in there, its a rule, a part of every game they will play in. Sure we can negotiate things to a degree for specific settings and such, but generally speaking, the book should be as general and as much a core foundation for the game so that it does need altering.</p><p></p><p>I think its why I like 5e best of all the systems, I can hand the book to a player and say "these are the rules of the game"... and don't need to throw in a EXCEPT.. or BUT... when explaining them.</p></blockquote><p></p>
[QUOTE="Bigkahuna, post: 6888149, member: 6808141"] In any role-playing game what is in the player's handbook is effectively a social contract about what the rules of the game are. Anything that will be excluded, changed or added, a proper GM will negotiate with the players in good faith and in the interest of creating a better experience for everyone. I don't think GM's are in their right to simply declare "these are the rules in my game" without discussion. A role-playing session belongs as much to the GM as it does to the players and its a particular brand of :):):):):):) GM who simply states "how things are going to go in my game" as a matter of fact, this sort of my way or the highway. That said I do believe that good players also respect a GM's desire to present a certain type of experience and good players will usually agree with the GM on his exclusion or alteration or rules that exist in the players handbook. After all the GM is not the bad guy, he is your storyteller and he's trying to create an experience with his style of GMing. So it swings both ways so if you have good players a good GM coming to an agreement on what the rules of the game are is very easy to do. As such I'm personally not opposed to having lots and lots of optional rules, quite to the contrary very often I find myself wishing for a particular optional rule and if it doesn't exist I have to deal with something that as a GM I think is quite boring (creating house rules). For example mass combat is something I needed for a game recently and was disappointed to discover its not in the book, then I found the rules for it distributed free by Wizards of the Coast and was delighted to have something to use. It saved me a lot of work. Rules like magic creation rules should exist but they should exist as optional rules so that it's clear that whether it applies to your game or not, requires a conversation between the GM and the players. The hope is always that what a designer puts in the hands of the players can be used unaltered, so that the player handbook really is the rulebook rather than a book that is heavily altered by a second book. I personally think the format should be Players Handbook, Optional Rules, DM Guide, Monster Manual. Optional rules should be filled with things like alternative class systems, alternative magic systems, alternative character creation and death systems, mass combat, magic creation systems.... fill it to the brim with as many rules as you like. Putting something in the players handbook however as mentioned above, is a core rule from that point. Its fair for the players to assume if its in there, its a rule, a part of every game they will play in. Sure we can negotiate things to a degree for specific settings and such, but generally speaking, the book should be as general and as much a core foundation for the game so that it does need altering. I think its why I like 5e best of all the systems, I can hand the book to a player and say "these are the rules of the game"... and don't need to throw in a EXCEPT.. or BUT... when explaining them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
First experience with 5th edition and Lost Mines of Phandelver (no spoilers)
Top