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<blockquote data-quote="meltinbradley" data-source="post: 5072462" data-attributes="member: 80012"><p>Alcatraz- Ok, he is a rogue and his father a traveling minstrel. He wasnt much of a artist or singer but he did pick up a lot of other skills from his father. How to bluff, how to speak well to a crowd, how to steal, and con people. He eventually fled and is currently running away from him after beating him down, thus begins the campaign.</p><p>The campaign is in a made up world and I am not really allowed to know anything save for the fact that I am in a country that is run by goblinoids and Orcs. Elves, half elves, dwarves, gnomes, humans are all slaves. Humans have it better then the rest and some have even earned their freedom but are still looked down upon. My character background with the minstrel and all allowed me to learn that there are other countries ruled by humans, elves, etc...but at this point in time i will be dealing with this goblin country.</p><p>Me being a kobold is a wild card. I will not know how they will react to me until I meet them. </p><p>I can use any book, including d20 system.</p><p>str:8</p><p>dex:18</p><p>wis:10</p><p>con:10</p><p>cha:18</p><p>int:18</p><p> As for combat, I was thinking for the first few levels I would run from every fight. I have 6 hp a -5 grapple, 0 bab and a ac of 16. </p><p>Im hoping that I can con people into helping me and just staying out of peoples way who would cause me harm.</p><p>I am not much of a killer, even when I get spells, i was going to focus more on illusions, hold person, things that would allow my party members to kill them or just allow me to get past them. Of course experiences in the game will shift how my character will do things and he may in time decide to get offensive spells but at the moment he is not a killer.</p><p>Tanglefoot bags, non lethal poisons, etc are definetely things I will be involved in when I steal them or buy them.</p><p>for arcane trickster I was going to go with a basic sorceror but i did read up on the beguiler and i really liked it, however I didnt like the set spells. Well I did, but I would rather pick my own because there were many spells not on that list I wanted.</p><p>Improved initiative sounds like something I will definetely consider. It would be good to get my spells off quickly when I do finally have spells to cast.</p><p>I would also like to have a familiar when I am ready, and would like to know of any feats that enhance familiars.</p><p>Thanks fellas.</p><p>MB</p></blockquote><p></p>
[QUOTE="meltinbradley, post: 5072462, member: 80012"] Alcatraz- Ok, he is a rogue and his father a traveling minstrel. He wasnt much of a artist or singer but he did pick up a lot of other skills from his father. How to bluff, how to speak well to a crowd, how to steal, and con people. He eventually fled and is currently running away from him after beating him down, thus begins the campaign. The campaign is in a made up world and I am not really allowed to know anything save for the fact that I am in a country that is run by goblinoids and Orcs. Elves, half elves, dwarves, gnomes, humans are all slaves. Humans have it better then the rest and some have even earned their freedom but are still looked down upon. My character background with the minstrel and all allowed me to learn that there are other countries ruled by humans, elves, etc...but at this point in time i will be dealing with this goblin country. Me being a kobold is a wild card. I will not know how they will react to me until I meet them. I can use any book, including d20 system. str:8 dex:18 wis:10 con:10 cha:18 int:18 As for combat, I was thinking for the first few levels I would run from every fight. I have 6 hp a -5 grapple, 0 bab and a ac of 16. Im hoping that I can con people into helping me and just staying out of peoples way who would cause me harm. I am not much of a killer, even when I get spells, i was going to focus more on illusions, hold person, things that would allow my party members to kill them or just allow me to get past them. Of course experiences in the game will shift how my character will do things and he may in time decide to get offensive spells but at the moment he is not a killer. Tanglefoot bags, non lethal poisons, etc are definetely things I will be involved in when I steal them or buy them. for arcane trickster I was going to go with a basic sorceror but i did read up on the beguiler and i really liked it, however I didnt like the set spells. Well I did, but I would rather pick my own because there were many spells not on that list I wanted. Improved initiative sounds like something I will definetely consider. It would be good to get my spells off quickly when I do finally have spells to cast. I would also like to have a familiar when I am ready, and would like to know of any feats that enhance familiars. Thanks fellas. MB [/QUOTE]
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