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First Gamma World Game!
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<blockquote data-quote="Wik" data-source="post: 5418977" data-attributes="member: 40177"><p>Yes. Gamma World 4e is played almost entirely for laughs and one-shots. It has been designed for short-term mini-campaigns or as a side game, rather than a long-term play experience.</p><p></p><p>Which is perfectly fine - I don't think wotc really wants to produce a new game line. They want something that is "fire and forget", and thus a short-term game is the best choice. A fire and forget game that could easily develop into long-term play is, after all, just robbing WotC of D&D players.</p><p></p><p>It's a brilliant game, all that being said. It can be brutal, absolutely random, and campy as all hell. However, were I to run a long-term campaign, I wouldn't be using this as my base, but instead either the Omega World d20 mini game from Polyhedron, or the 4th Edition Gamma World released in the late 1990s (I know, it's confusing - there's both D&D Gamma World 4e, and Gamma World 4e, and they're entirely different games).</p></blockquote><p></p>
[QUOTE="Wik, post: 5418977, member: 40177"] Yes. Gamma World 4e is played almost entirely for laughs and one-shots. It has been designed for short-term mini-campaigns or as a side game, rather than a long-term play experience. Which is perfectly fine - I don't think wotc really wants to produce a new game line. They want something that is "fire and forget", and thus a short-term game is the best choice. A fire and forget game that could easily develop into long-term play is, after all, just robbing WotC of D&D players. It's a brilliant game, all that being said. It can be brutal, absolutely random, and campy as all hell. However, were I to run a long-term campaign, I wouldn't be using this as my base, but instead either the Omega World d20 mini game from Polyhedron, or the 4th Edition Gamma World released in the late 1990s (I know, it's confusing - there's both D&D Gamma World 4e, and Gamma World 4e, and they're entirely different games). [/QUOTE]
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