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First Gamma World Game!
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<blockquote data-quote="scourger" data-source="post: 5419192" data-attributes="member: 12328"><p>I like the fire & forget model of the new Gamma World. I think it can be used for a long-term campaign, though. In my experience, a game that progresses the characters through 10 levels is long-term. I intend to try it beginning this week. </p><p></p><p>Omega World d20 is an excellent game, too. I'd also like to run a campaign with it this year. It is also 10 levels.</p><p></p><p></p><p></p><p>I'd like to see D&D developed this way, too. I would actually buy 4e products if they did it the Gamma World way. I don't need the cards, but the maps & tokens are great. It even would be okay with me if they sold it as a DM box with each player buying a box corresponding to the type of character they chose to play by race & class. That would leave a lot of room for marketing, and each player could get their "deck" of spells, powers or whatever.</p></blockquote><p></p>
[QUOTE="scourger, post: 5419192, member: 12328"] I like the fire & forget model of the new Gamma World. I think it can be used for a long-term campaign, though. In my experience, a game that progresses the characters through 10 levels is long-term. I intend to try it beginning this week. Omega World d20 is an excellent game, too. I'd also like to run a campaign with it this year. It is also 10 levels. I'd like to see D&D developed this way, too. I would actually buy 4e products if they did it the Gamma World way. I don't need the cards, but the maps & tokens are great. It even would be okay with me if they sold it as a DM box with each player buying a box corresponding to the type of character they chose to play by race & class. That would leave a lot of room for marketing, and each player could get their "deck" of spells, powers or whatever. [/QUOTE]
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