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<blockquote data-quote="Mycanid" data-source="post: 2922944" data-attributes="member: 40370"><p>It's kinda hard to say - I would agree with the good thief Glyfair, but to a certain extent only, although perhaps not very important of a difference.</p><p></p><p>There were many games available by the early 80's (any other 1e V&V'ers in here, for example?) ... admittedly not as many as now, but DnD was not the only game. Lessee here ... Palladium stuff, Warhammer, I.C.E. stuff, Gurps stuff, all the TSR stuff, etc., etc. I did have friends who were comparing systems ("rule chewers") as we would play along and would borrow realistic application examples (as it seemed to them at least) from the other games outside of TSR logos a lot.</p><p></p><p>Like I said ... only a small qualification. It is also hard to say "nostalgia" in reference to what we were doing then. It is a word we apply now, of course. Others in here have tried to nail it down with the woefully inadequate words "sense of wonder" and such. This is fine as long as both people have the same content behind the words! (Ah ... the curse of language, eh?)</p><p></p><p>For me personally it is the reliance on role immersion as defining the characters that makes the game the game. And admittedly back then it was easier - in part because there were less rules, yes, but also in part because we were exploring the whole thing for the first time (and by exploring I mean over the course of several years). This essence of the thing is still quite capable of re-emerging in the game, but as time has gone by and we have become "used" to things it is not as easy for us to rely on "newness" as a source of what made those years so special.</p><p></p><p>The answer is, I feel, a return to the first loves. A re-visiting of those first loves (whether source material or what not).</p><p></p><p>But ... this is a big subject, and not everyone has had the same experience in these things as I have and no doubt I am beginning to bore others by now. All I can say is that this hastily sketched idea has worked for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mycanid, post: 2922944, member: 40370"] It's kinda hard to say - I would agree with the good thief Glyfair, but to a certain extent only, although perhaps not very important of a difference. There were many games available by the early 80's (any other 1e V&V'ers in here, for example?) ... admittedly not as many as now, but DnD was not the only game. Lessee here ... Palladium stuff, Warhammer, I.C.E. stuff, Gurps stuff, all the TSR stuff, etc., etc. I did have friends who were comparing systems ("rule chewers") as we would play along and would borrow realistic application examples (as it seemed to them at least) from the other games outside of TSR logos a lot. Like I said ... only a small qualification. It is also hard to say "nostalgia" in reference to what we were doing then. It is a word we apply now, of course. Others in here have tried to nail it down with the woefully inadequate words "sense of wonder" and such. This is fine as long as both people have the same content behind the words! (Ah ... the curse of language, eh?) For me personally it is the reliance on role immersion as defining the characters that makes the game the game. And admittedly back then it was easier - in part because there were less rules, yes, but also in part because we were exploring the whole thing for the first time (and by exploring I mean over the course of several years). This essence of the thing is still quite capable of re-emerging in the game, but as time has gone by and we have become "used" to things it is not as easy for us to rely on "newness" as a source of what made those years so special. The answer is, I feel, a return to the first loves. A re-visiting of those first loves (whether source material or what not). But ... this is a big subject, and not everyone has had the same experience in these things as I have and no doubt I am beginning to bore others by now. All I can say is that this hastily sketched idea has worked for me. :) [/QUOTE]
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