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General Tabletop Discussion
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First-hand experience with the DMG rules for creating/modifying monsters and NPCs
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<blockquote data-quote="Evenglare" data-source="post: 6665366" data-attributes="member: 63245"><p>To me the monster creation system is as needlessly complicated as it was in 3e. I really was hoping for 4e style simplicity for monsters. Instead here you have to figure out their attack, defense, HP etc. Then locate them on a table and then average them to get a CR... actually on second thought I'll concede that its a bit simpler than 3.x but not nearly as much as I would have liked. I don't understand why they keep going with CR stuff. Any person with even a simplistic mathematical background knows that you simply can't "balance" something like this with this many variables. You just simply cant. </p><p></p><p>In essence you are taking the whole gamut of Saves, HP, Attacks, speed, race, abilities, etc etc and condensing all of those ranges in ONE number. The CR. I don't know what their fascination is with doing it that way. If It were me I'd try to build monsters in relation to tiers and make the DM be mindful of what they are throwing at the party. Essentially it may be CR like, but it's over a span of levels rather than a singular level.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6665366, member: 63245"] To me the monster creation system is as needlessly complicated as it was in 3e. I really was hoping for 4e style simplicity for monsters. Instead here you have to figure out their attack, defense, HP etc. Then locate them on a table and then average them to get a CR... actually on second thought I'll concede that its a bit simpler than 3.x but not nearly as much as I would have liked. I don't understand why they keep going with CR stuff. Any person with even a simplistic mathematical background knows that you simply can't "balance" something like this with this many variables. You just simply cant. In essence you are taking the whole gamut of Saves, HP, Attacks, speed, race, abilities, etc etc and condensing all of those ranges in ONE number. The CR. I don't know what their fascination is with doing it that way. If It were me I'd try to build monsters in relation to tiers and make the DM be mindful of what they are throwing at the party. Essentially it may be CR like, but it's over a span of levels rather than a singular level. [/QUOTE]
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First-hand experience with the DMG rules for creating/modifying monsters and NPCs
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