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General Tabletop Discussion
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First-hand experience with the DMG rules for creating/modifying monsters and NPCs
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<blockquote data-quote="aramis erak" data-source="post: 6666327" data-attributes="member: 6779310"><p>I modified full-up monsters by adding powers, and recalculating from scratch. </p><p></p><p>Demi-medusae was a two step - one, figure out the missing term for the medusa's gaze, then port it to less dangerous bodies. Since the medusa only has the one "odd power" not covered on the table, it was easily enough figured.</p><p></p><p>And, within Tier 1, yes, it works fine. The CR/XP system works quite well at predicting whether or not a tier one party is going to need a healer in combat or not. Flukes can and do happen, such as the assassin getting surprised by the PC assassin with captured poison, and then rolling max damage and thus doing some 70 points in one hit... (1d8 weapon, +3d6 Sneak Attack, +3d6 poison, all doubled for crit, +5 from dex, and a σ≥4 roll).</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6666327, member: 6779310"] I modified full-up monsters by adding powers, and recalculating from scratch. Demi-medusae was a two step - one, figure out the missing term for the medusa's gaze, then port it to less dangerous bodies. Since the medusa only has the one "odd power" not covered on the table, it was easily enough figured. And, within Tier 1, yes, it works fine. The CR/XP system works quite well at predicting whether or not a tier one party is going to need a healer in combat or not. Flukes can and do happen, such as the assassin getting surprised by the PC assassin with captured poison, and then rolling max damage and thus doing some 70 points in one hit... (1d8 weapon, +3d6 Sneak Attack, +3d6 poison, all doubled for crit, +5 from dex, and a σ≥4 roll). [/QUOTE]
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First-hand experience with the DMG rules for creating/modifying monsters and NPCs
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