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General Tabletop Discussion
*Dungeons & Dragons
First Impressions – Guildmasters Guide to Ravnica
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<blockquote data-quote="Irennan" data-source="post: 7764534" data-attributes="member: 6778119"><p>That isn't a detailed setting, that's a presentation of a detailed setting that could be improved. Older editions have done this by providing a DM-oriented Campaign Setting and a player-oriented Player Guide. An easy solution would be following that model and splitting the various regions or topics in subsections: one dedicated to "what would the average person know?" (so, a presentation of the topic from the perspective of an explorer, adventurer, citizen, faithful, etc...) and the other dedicated to the secrets and more in-depth details. </p><p></p><p>The perspective-based presentation could even be gathered in a booklet on its own, sold in pdf form online and/or in softcover/print of demand format (to avoid forcing players to spend money on the in-depth info that not everyone wants to read). That would guarantee a detailed setting that wouldn't force the DMs to homebrew everything (defeating the point of a setting), while also providing all the choice and an easy introduction to players.</p><p></p><p>With books like Ravnica, according to what I've gathered from this thread, I personally feel like I'm buying flavored smoke, rather than the actual food.</p></blockquote><p></p>
[QUOTE="Irennan, post: 7764534, member: 6778119"] That isn't a detailed setting, that's a presentation of a detailed setting that could be improved. Older editions have done this by providing a DM-oriented Campaign Setting and a player-oriented Player Guide. An easy solution would be following that model and splitting the various regions or topics in subsections: one dedicated to "what would the average person know?" (so, a presentation of the topic from the perspective of an explorer, adventurer, citizen, faithful, etc...) and the other dedicated to the secrets and more in-depth details. The perspective-based presentation could even be gathered in a booklet on its own, sold in pdf form online and/or in softcover/print of demand format (to avoid forcing players to spend money on the in-depth info that not everyone wants to read). That would guarantee a detailed setting that wouldn't force the DMs to homebrew everything (defeating the point of a setting), while also providing all the choice and an easy introduction to players. With books like Ravnica, according to what I've gathered from this thread, I personally feel like I'm buying flavored smoke, rather than the actual food. [/QUOTE]
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First Impressions – Guildmasters Guide to Ravnica
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