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First Impressions – Guildmasters Guide to Ravnica
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<blockquote data-quote="gyor" data-source="post: 7764606" data-attributes="member: 6670153"><p>Honestly Ravnica is more isolated from other D&D Settings, so it's extremely powerful guild backgrounds don't distort other settings. If they made the Planescape factions like that it would distort other settings like FR because Planescape is one of the connective settings, like Spelljammer. </p><p></p><p> Plus Planescape is a lot more then just the factions and Sigil. To me exploring the planes is far, far more important, Sigil is just useful as a home base. </p><p></p><p> And I think people overstate the similarities between Ravnica and Planescape. Factions have some similarities to Guilds, and both cities have demons and Angels the live in the same city. But Planescape factions don't govern the city, they merely administer it's functions, the Lady of Pain rules the city. The Guilds of Ravnica rule Ravnica outright. </p><p></p><p> And the natures of Angels and Demons between the two settings are different mostly. Most of Planescape's Angels are created by Gods, and it's demons spawned in the Abyss. In Ravnica Angels and Demons except Rakdos and Razia are made in the world by spells, not from the essence of Gods. Of course the nature of Planescape means that some of the Ravnica style demons and angels can find their way to Sigil. </p><p></p><p> And the biggest different is that Planescape is more diverse then Ravnica by far. Ravnica is more diverse then say a more xenophobic human or elf city, but it's no more diverse then Waterdeep, actually a lot less, both in species and religions. FR have access to dozens of PC races and dozens of monsters, Planescape includes cities like Sigil that are even more diverse, that likely has creatures from almost EVERY setting and most religions. </p><p></p><p> So you would have all Elven subraces, from different worlds, beside Orcs from Toril, beside Kender and Draconians from Dragonlance, beside Dragonborn from Nerath, beside Thrikreen, beside Shifters and Changels, beside Inevidibles, beside Empyreans beside Pit Fiends, beside Slaadi, beside Gith, beside Tabaxi, beside Tritons, beside Modrons, beside dragons, beside Barbaurs, beside Devils, beside Archons, beside elementals, beside just about anything (except "powers" like Gods). And hundreds if not thousands of religions and philosophies.</p><p></p><p> Still the biggest difference is outside Sigil, the Planes! Most people from Ravnica don't know the Planes exist, everyone in Planar Cities of Planescape knows the Planes exist and many travel between them.</p></blockquote><p></p>
[QUOTE="gyor, post: 7764606, member: 6670153"] Honestly Ravnica is more isolated from other D&D Settings, so it's extremely powerful guild backgrounds don't distort other settings. If they made the Planescape factions like that it would distort other settings like FR because Planescape is one of the connective settings, like Spelljammer. Plus Planescape is a lot more then just the factions and Sigil. To me exploring the planes is far, far more important, Sigil is just useful as a home base. And I think people overstate the similarities between Ravnica and Planescape. Factions have some similarities to Guilds, and both cities have demons and Angels the live in the same city. But Planescape factions don't govern the city, they merely administer it's functions, the Lady of Pain rules the city. The Guilds of Ravnica rule Ravnica outright. And the natures of Angels and Demons between the two settings are different mostly. Most of Planescape's Angels are created by Gods, and it's demons spawned in the Abyss. In Ravnica Angels and Demons except Rakdos and Razia are made in the world by spells, not from the essence of Gods. Of course the nature of Planescape means that some of the Ravnica style demons and angels can find their way to Sigil. And the biggest different is that Planescape is more diverse then Ravnica by far. Ravnica is more diverse then say a more xenophobic human or elf city, but it's no more diverse then Waterdeep, actually a lot less, both in species and religions. FR have access to dozens of PC races and dozens of monsters, Planescape includes cities like Sigil that are even more diverse, that likely has creatures from almost EVERY setting and most religions. So you would have all Elven subraces, from different worlds, beside Orcs from Toril, beside Kender and Draconians from Dragonlance, beside Dragonborn from Nerath, beside Thrikreen, beside Shifters and Changels, beside Inevidibles, beside Empyreans beside Pit Fiends, beside Slaadi, beside Gith, beside Tabaxi, beside Tritons, beside Modrons, beside dragons, beside Barbaurs, beside Devils, beside Archons, beside elementals, beside just about anything (except "powers" like Gods). And hundreds if not thousands of religions and philosophies. Still the biggest difference is outside Sigil, the Planes! Most people from Ravnica don't know the Planes exist, everyone in Planar Cities of Planescape knows the Planes exist and many travel between them. [/QUOTE]
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