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First Impressions – Guildmasters Guide to Ravnica
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<blockquote data-quote="flametitan" data-source="post: 7764720" data-attributes="member: 6822731"><p>And I appreciate it. A third one that's been on my mind, though I wouldn't know how correct it is, is the feeling of there not being a thematic thread to hang story ideas off of, or at least one that is worn on its sleeves. Planescape and Eberron, the settings I have most fondness for, are settings that are proud to boast their themes and how to play into them. Planescape being about how belief matters, and Eberron being about the shades of grey in morality and how to navigate them.</p><p></p><p>For Ravnica, I can almost see a thread for the idea of the relationship between nature and civilization, and how that would look in an ecumopolis, but the problem there is that only about half the guilds have a possibility of interacting meaningfully with it, while only three (Selesnya, Gruul, and Simic) directly touch upon it.</p></blockquote><p></p>
[QUOTE="flametitan, post: 7764720, member: 6822731"] And I appreciate it. A third one that's been on my mind, though I wouldn't know how correct it is, is the feeling of there not being a thematic thread to hang story ideas off of, or at least one that is worn on its sleeves. Planescape and Eberron, the settings I have most fondness for, are settings that are proud to boast their themes and how to play into them. Planescape being about how belief matters, and Eberron being about the shades of grey in morality and how to navigate them. For Ravnica, I can almost see a thread for the idea of the relationship between nature and civilization, and how that would look in an ecumopolis, but the problem there is that only about half the guilds have a possibility of interacting meaningfully with it, while only three (Selesnya, Gruul, and Simic) directly touch upon it. [/QUOTE]
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First Impressions – Guildmasters Guide to Ravnica
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