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First Impressions – Guildmasters Guide to Ravnica
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<blockquote data-quote="Remathilis" data-source="post: 7764816" data-attributes="member: 7635"><p>You have never read Kingdom's of Kalamar. They released an Atlas for their setting in 2002 that detailed, among other things, local cuisine, wind patterns, trade routes, latitude and longitude coordinates for every town, village, and hamlet, and even dialects and sub-dialects spoken. It almost reaches real-world encyclopedia levels of detail. You can read the review of it here: <a href="http://www.enworld.org/forum/showthread.php?118275-Kingdoms-of-Kalamar-Atlas" target="_blank">http://www.enworld.org/forum/showthread.php?118275-Kingdoms-of-Kalamar-Atlas</a></p><p></p><p>Kalamar's selling point was a logical, well-defined and internally consistent setting with a level of detail that rivals real-world social science textbooks. If such levels of detail were desirable in RPGs, I think more settings would have adopted Kalamar's through design. As it stands, its the oft-forgotten setting that, despite being published with the D&D name on it, is barely recognized or remembered to the majority of the fandom. Instead, settings like the '83 Greyhawk box, the Gazeteers of the Known World, Nentir Vale, and the like are discussed for their open-spaces and room for the DM to design as he sees fit. </p><p></p><p>While not for everyone, I think Ravnica is closer to THAT than some hyper-detailed setting.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7764816, member: 7635"] You have never read Kingdom's of Kalamar. They released an Atlas for their setting in 2002 that detailed, among other things, local cuisine, wind patterns, trade routes, latitude and longitude coordinates for every town, village, and hamlet, and even dialects and sub-dialects spoken. It almost reaches real-world encyclopedia levels of detail. You can read the review of it here: [url]http://www.enworld.org/forum/showthread.php?118275-Kingdoms-of-Kalamar-Atlas[/url] Kalamar's selling point was a logical, well-defined and internally consistent setting with a level of detail that rivals real-world social science textbooks. If such levels of detail were desirable in RPGs, I think more settings would have adopted Kalamar's through design. As it stands, its the oft-forgotten setting that, despite being published with the D&D name on it, is barely recognized or remembered to the majority of the fandom. Instead, settings like the '83 Greyhawk box, the Gazeteers of the Known World, Nentir Vale, and the like are discussed for their open-spaces and room for the DM to design as he sees fit. While not for everyone, I think Ravnica is closer to THAT than some hyper-detailed setting. [/QUOTE]
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