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First Impressions & Feedback - N.E.W.
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<blockquote data-quote="Morrus" data-source="post: 6241704" data-attributes="member: 1"><p>Thanks for the feedback! I love reading these!</p><p></p><p></p><p></p><p>There's a genetically modified starter career. I haven't thought about hybrid races yet, but that should arrive at some point!</p><p></p><p></p><p></p><p>In my head, they look a bit like J J Abrahm's new Klingons.</p><p></p><p></p><p></p><p>I'm wary about even mentioning gender. But you could assign a 10% difference if you wish.</p><p></p><p></p><p></p><p>Ah, yes. There was an advanced college, which was a Masters degree, which I removed. My intention was to have it be a second grade in College, but that hasn't been added yet.</p><p></p><p>The type of degree/doctorate is defined by your skill choice when you take the career. I didn't want to list College separately for every subject, when I could just say "College - pick your subject".</p><p></p><p></p><p></p><p>Good idea. There are some sprinklings of that idea in there - some starship careers can be acccomplished via college in lieu of Military Academy. I was thinking about maybe it being a route to Navy Command school or something similar. I don't want it to be *too* similar to contemporary academic/military structures (maybe one day I'll write <em>N.O.W.</em> for those!), though!</p><p></p><p></p><p></p><p>Maybe as an optional rule. I'll definitely consider an attribute check for each career.</p><p></p><p></p><p></p><p>Good thinking. Yes, you're correct.</p><p></p><p></p><p></p><p>Detriments can come into play later in the game - getting severely injured (unconscious) has a small chance of injuring you and reducing an attribute by 1 point. But I did try to pull back the chances of 1-point attributes after our first playtest where they were a bit of a problem, so there's much less chance of getting a 1 in the iteration you have there.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6241704, member: 1"] Thanks for the feedback! I love reading these! There's a genetically modified starter career. I haven't thought about hybrid races yet, but that should arrive at some point! In my head, they look a bit like J J Abrahm's new Klingons. I'm wary about even mentioning gender. But you could assign a 10% difference if you wish. Ah, yes. There was an advanced college, which was a Masters degree, which I removed. My intention was to have it be a second grade in College, but that hasn't been added yet. The type of degree/doctorate is defined by your skill choice when you take the career. I didn't want to list College separately for every subject, when I could just say "College - pick your subject". Good idea. There are some sprinklings of that idea in there - some starship careers can be acccomplished via college in lieu of Military Academy. I was thinking about maybe it being a route to Navy Command school or something similar. I don't want it to be *too* similar to contemporary academic/military structures (maybe one day I'll write [I]N.O.W.[/I] for those!), though! Maybe as an optional rule. I'll definitely consider an attribute check for each career. Good thinking. Yes, you're correct. Detriments can come into play later in the game - getting severely injured (unconscious) has a small chance of injuring you and reducing an attribute by 1 point. But I did try to pull back the chances of 1-point attributes after our first playtest where they were a bit of a problem, so there's much less chance of getting a 1 in the iteration you have there. [/QUOTE]
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