Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
First Impressions from the D&D 4E "Test Drive"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nahat Anoj" data-source="post: 5117998" data-attributes="member: 25075"><p>While I have yet to do it, it seems to me that fitting a "nonstandard" cosmology (that is, something that's not 4e's World Axis model) to 4e would be about as hard as hard as fitting a nonstandard cosmology to 3e (that is, something that doesn't use the Great Wheel). For me, the "worst" thing is that, right now, there is no real way to create or import custom elements into the Character Builder, which is what my group and I use to create characters.</p><p></p><p></p><p>IMO, players and DMs should take care to not oversell hit point damage. Generally speaking, only that hit that takes you to 0 hp or less is a solid blow, and even then some kind of healing can quickly bring you back to consciousness. So I think it's best to describe hp damage as a bunch of near misses, bruises, scratches, and a general loss of energy. </p><p></p><p>Also, at least the way I run it, healing doesn't automatically "clean you up." That is, if you are near 0 hp, you probably have a few cuts, scrapes, and bruises. If, say, a warlord heals you to above bloodied, you still look beat up, but you are able to ignore your hurts. </p><p></p><p>I generally think of healing surges as like adrenaline bursts, allowing you to fight on through pain and fatigue, re-energizing your fighting spirit. I tend to describe characters who are low on healing surges but full hp as still ready to fight, but they are weary and would welcome a rest.</p><p></p><p></p><p>While I think 4e could be played "off the grid" so to speak, I wouldn't want to, because 1) I've come to enjoy that aspect of the game and 2) it makes it easier to keep track of things. I haven't found it too hard to whip up an encounter on the fly, but then again I've around two years' worth of experience playing 4e (if you include the pre-release stuff).</p><p></p><p></p><p>I've found that level 1 in 4e feels like starting at level 3-5 in previous editions, in terms of character survivability and combat prowess. If you enjoyed the power level of low level characters in early editions, then I can see why this would be missed.</p><p></p><p></p><p>It's essentially "taking 10" on your Perception rolls. It's an "always on" Perception that DMs can compare various DCs to without tipping off players that something is afoot.</p><p></p><p></p><p>Unfortunately, I can't comment on either of these. I'm not familiar with BFRPG, nor do I write out monster stats anymore - I use the Monster Builder to create and print out monster stats.</p><p></p><p></p><p>It is. I'm in a low level game where for the longest time there were 3 PCs (a bard, paladin, and ranger), and it went well. However, to make this happen you will need to change the composition of published encounters significantly (published adventures usually assume 5 PCs). If you're new to 4e, I'd recommend against trying this, because IMO it takes a fair amount of system mastery to make entertaining encounters with so few PCs. Conversely, I've found that it's extremely easy to make entertaining encounters when using standard assumption.</p><p></p><p>One thing you might try is allowing players to play an extra character (that's not too hard at lower levels IMO) or to have an NPC companion character (essentially an NPC made as a monster) come along.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 5117998, member: 25075"] While I have yet to do it, it seems to me that fitting a "nonstandard" cosmology (that is, something that's not 4e's World Axis model) to 4e would be about as hard as hard as fitting a nonstandard cosmology to 3e (that is, something that doesn't use the Great Wheel). For me, the "worst" thing is that, right now, there is no real way to create or import custom elements into the Character Builder, which is what my group and I use to create characters. IMO, players and DMs should take care to not oversell hit point damage. Generally speaking, only that hit that takes you to 0 hp or less is a solid blow, and even then some kind of healing can quickly bring you back to consciousness. So I think it's best to describe hp damage as a bunch of near misses, bruises, scratches, and a general loss of energy. Also, at least the way I run it, healing doesn't automatically "clean you up." That is, if you are near 0 hp, you probably have a few cuts, scrapes, and bruises. If, say, a warlord heals you to above bloodied, you still look beat up, but you are able to ignore your hurts. I generally think of healing surges as like adrenaline bursts, allowing you to fight on through pain and fatigue, re-energizing your fighting spirit. I tend to describe characters who are low on healing surges but full hp as still ready to fight, but they are weary and would welcome a rest. While I think 4e could be played "off the grid" so to speak, I wouldn't want to, because 1) I've come to enjoy that aspect of the game and 2) it makes it easier to keep track of things. I haven't found it too hard to whip up an encounter on the fly, but then again I've around two years' worth of experience playing 4e (if you include the pre-release stuff). I've found that level 1 in 4e feels like starting at level 3-5 in previous editions, in terms of character survivability and combat prowess. If you enjoyed the power level of low level characters in early editions, then I can see why this would be missed. It's essentially "taking 10" on your Perception rolls. It's an "always on" Perception that DMs can compare various DCs to without tipping off players that something is afoot. Unfortunately, I can't comment on either of these. I'm not familiar with BFRPG, nor do I write out monster stats anymore - I use the Monster Builder to create and print out monster stats. It is. I'm in a low level game where for the longest time there were 3 PCs (a bard, paladin, and ranger), and it went well. However, to make this happen you will need to change the composition of published encounters significantly (published adventures usually assume 5 PCs). If you're new to 4e, I'd recommend against trying this, because IMO it takes a fair amount of system mastery to make entertaining encounters with so few PCs. Conversely, I've found that it's extremely easy to make entertaining encounters when using standard assumption. One thing you might try is allowing players to play an extra character (that's not too hard at lower levels IMO) or to have an NPC companion character (essentially an NPC made as a monster) come along. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
First Impressions from the D&D 4E "Test Drive"
Top