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First Impressions from the D&D 4E "Test Drive"
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<blockquote data-quote="N0Man" data-source="post: 5118601" data-attributes="member: 64066"><p>Hit points isn't just a representation about how many wounds you can take, and technically they weren't in earlier editions either (though sometimes this aspect was glossed over or forgotten by players).</p><p></p><p>Therefor, if Hit Point loss is not just about how many wounds you can sustain, then hit point gain is not necessarily wounds being removed.</p><p></p><p>I think I heard it said best that "Hit points are plot protection." They represent your ability to "keep on keeping on." It can represent wounds, luck, morale, endurance, your will to continue, and ability to maintain consciousness. These can grow and diminish.</p><p></p><p>Really, Healing Surges most of all determine how long you can stay up over the long run (the entire day). Hit Points determine are how long you can stay up in a limited time (an encounter).</p><p></p><p>As others have said, flavor them how you want or let the power source guide you.</p><p></p><p>I see the Second Wind power as being quite literally it's namesake. It's that little extra energy one finds from within to push themselves more. It's like the athlete who manages to keep going when you think he's out. It's the movie action hero who when appearing to be defeated, finds a reserve within himself to continue and defeats the bad guy just as he was gloating about his victory over the hero.</p><p></p><p>For a Warlord, I see it like an officer who gives rousing speeches, reminds the soldiers of their duty, inspires them, and doesn't give up on them. "Shake it off, rub some dirt in it!"</p><p></p><p>Whatever works for you for a power. It's not really that hard to describe recovering hit points as long as you don't get hung up on thinking hit points should just be wounds.</p><p></p><p>I see that 5 minute rest after an encounter as not just sitting down and having a smoke and catching their breath, but as wrapping their wounds, setting that dislocated shoulder back in place, etc.</p><p></p><p>I don't see full Hit Points and Full surges as being wound free, just being fully ready to fight.</p></blockquote><p></p>
[QUOTE="N0Man, post: 5118601, member: 64066"] Hit points isn't just a representation about how many wounds you can take, and technically they weren't in earlier editions either (though sometimes this aspect was glossed over or forgotten by players). Therefor, if Hit Point loss is not just about how many wounds you can sustain, then hit point gain is not necessarily wounds being removed. I think I heard it said best that "Hit points are plot protection." They represent your ability to "keep on keeping on." It can represent wounds, luck, morale, endurance, your will to continue, and ability to maintain consciousness. These can grow and diminish. Really, Healing Surges most of all determine how long you can stay up over the long run (the entire day). Hit Points determine are how long you can stay up in a limited time (an encounter). As others have said, flavor them how you want or let the power source guide you. I see the Second Wind power as being quite literally it's namesake. It's that little extra energy one finds from within to push themselves more. It's like the athlete who manages to keep going when you think he's out. It's the movie action hero who when appearing to be defeated, finds a reserve within himself to continue and defeats the bad guy just as he was gloating about his victory over the hero. For a Warlord, I see it like an officer who gives rousing speeches, reminds the soldiers of their duty, inspires them, and doesn't give up on them. "Shake it off, rub some dirt in it!" Whatever works for you for a power. It's not really that hard to describe recovering hit points as long as you don't get hung up on thinking hit points should just be wounds. I see that 5 minute rest after an encounter as not just sitting down and having a smoke and catching their breath, but as wrapping their wounds, setting that dislocated shoulder back in place, etc. I don't see full Hit Points and Full surges as being wound free, just being fully ready to fight. [/QUOTE]
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