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First Impressions from the Savage Worlds Test-Drive
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<blockquote data-quote="amerigoV" data-source="post: 5231278"><p>The one thing I really like about SW is the combo of the Hindrances and Bennies. Bennies are the currency to change the large Swing in the game to your side (roll at a key moment, soak that massive hit, etc). Getting more bennies usually comes from role playing your hindrances. </p><p></p><p>In my short time of playing, I feel the roleplaying in my group really has improved, especially between the players themselves. In D&D, it always felt to me like I had to run my PC as The Hero (tm) and if I role played a personality flaw too much I was just being an Ass (tm). Savage Worlds system give "permission" to do not always do the right metagaming thing.</p><p></p><p>Let me give an example: in the middle of a tough combat, the rogue happens to sneak up and kill an enemy cleric. The cleric has a big, shiny holy symbol made of gold. Other PCs nearby are clearly in tough, close fights.</p><p></p><p>In D&D, the rogue could spend an action grabbing the holy symbol. In some groups, that would be ok and the player would have miscellaneous food items thrown there way. In some groups, one of the players would run to ENWorld and start a thread on how not playing your PC optimally is rude. At the end of the day, the system itself does not provide any incentive to play your character's personality when the chips are down.</p><p></p><p>In Savage Worlds, a character with the Greedy hindrance would earn a Bennie for such an action. They may still get random objects thrown at them, but the player was justifiably running the character and not just being an ass.</p><p></p><p></p><p></p><p></p><p></p><p>The lowly d4 finally gets a bit of love and someone always has to rain on its parade <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . The math is a touch wonky between the d4 and d6. I think it just mimics "beginners luck".</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5231278"] The one thing I really like about SW is the combo of the Hindrances and Bennies. Bennies are the currency to change the large Swing in the game to your side (roll at a key moment, soak that massive hit, etc). Getting more bennies usually comes from role playing your hindrances. In my short time of playing, I feel the roleplaying in my group really has improved, especially between the players themselves. In D&D, it always felt to me like I had to run my PC as The Hero (tm) and if I role played a personality flaw too much I was just being an Ass (tm). Savage Worlds system give "permission" to do not always do the right metagaming thing. Let me give an example: in the middle of a tough combat, the rogue happens to sneak up and kill an enemy cleric. The cleric has a big, shiny holy symbol made of gold. Other PCs nearby are clearly in tough, close fights. In D&D, the rogue could spend an action grabbing the holy symbol. In some groups, that would be ok and the player would have miscellaneous food items thrown there way. In some groups, one of the players would run to ENWorld and start a thread on how not playing your PC optimally is rude. At the end of the day, the system itself does not provide any incentive to play your character's personality when the chips are down. In Savage Worlds, a character with the Greedy hindrance would earn a Bennie for such an action. They may still get random objects thrown at them, but the player was justifiably running the character and not just being an ass. The lowly d4 finally gets a bit of love and someone always has to rain on its parade :) . The math is a touch wonky between the d4 and d6. I think it just mimics "beginners luck". [/QUOTE]
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