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First Impressions of 4E / Predictions on 5E
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<blockquote data-quote="Derren" data-source="post: 4013164" data-attributes="member: 2518"><p>Instead I get (it it works like saga) automatic leveling skills where everyone can do anything without training, a role framework and level limits on magical items.</p><p></p><p>In 4E many things which were just suggestions in 3E will be in some way hardcoded into the rules. That is good for balance but bad for a "simulation". Why can't a 9th level character not benefit from a ring? Why can adventurers do everything equally without putting training into it?</p><p>Or in the case of monsters the question comes up how a monster does something out of the combat when it does not have an ability for it?</p><p></p><p>3E was by no means perfect, but 4E will be worse. The style of play 4E seems to advocate is something like a action movie. You have the good guys, a simple plot which explains why they fight the bad guys, some mooks which are only there to be killed by the hero(es) and a BBEG with lots of flashy moves.</p><p>That is fine and for the most people fun. But I want more from a PnP game. I want to have a world which doesn't feel as if it is only a simple framework for an action adventure. I want that in this world nothing happens "just because it fits the adventure" but that there is a explanation behind it.</p><p>In 4E it will require a lot more effort to get such a gaming world because to make it faster and easier to create an "action adventure" a lot of tools needed to explain things are being removed.</p><p></p><p></p><p></p><p></p><p>The problem is that you are thinking in absolutes. 3E certainly was not a "simulationist heaven" and 4E is not a "MMO on paper". But in order to capture a cinematic feel 4E slides into a direction which makes it harder for me to have really enjoyable adventures (many people will of course disagree as they have a different taste). And thats why for me 4E doesn't look very good.</p><p></p><p>If you are into PC games you might understand this analogy.</p><p>Take Crysis and Call of Duty 4. CoD4 has small levels which railroad you more or less and force you to advance under fire (enemies respawn until you reach a checkpoint). It also has lots of scripting which makes it have very good atmosphere.</p><p>Crysis has big, open levels where you can go where you want and solve your mission in different way. If you want to snipe every enemy on the map you can do it and the enemy stays dead so if you do that you won't face much resistance for the rest of the mission. Also Crysis includes a lot less scripting.</p><p>Many people prefer CoD4 because of the atmosphere. I prefer Crysis because it does not railroad me and has silly things like continously respawning enemies till I reach a checkpoint.</p><p>And 4E is moving more into the direction of CoD4.</p></blockquote><p></p>
[QUOTE="Derren, post: 4013164, member: 2518"] Instead I get (it it works like saga) automatic leveling skills where everyone can do anything without training, a role framework and level limits on magical items. In 4E many things which were just suggestions in 3E will be in some way hardcoded into the rules. That is good for balance but bad for a "simulation". Why can't a 9th level character not benefit from a ring? Why can adventurers do everything equally without putting training into it? Or in the case of monsters the question comes up how a monster does something out of the combat when it does not have an ability for it? 3E was by no means perfect, but 4E will be worse. The style of play 4E seems to advocate is something like a action movie. You have the good guys, a simple plot which explains why they fight the bad guys, some mooks which are only there to be killed by the hero(es) and a BBEG with lots of flashy moves. That is fine and for the most people fun. But I want more from a PnP game. I want to have a world which doesn't feel as if it is only a simple framework for an action adventure. I want that in this world nothing happens "just because it fits the adventure" but that there is a explanation behind it. In 4E it will require a lot more effort to get such a gaming world because to make it faster and easier to create an "action adventure" a lot of tools needed to explain things are being removed. The problem is that you are thinking in absolutes. 3E certainly was not a "simulationist heaven" and 4E is not a "MMO on paper". But in order to capture a cinematic feel 4E slides into a direction which makes it harder for me to have really enjoyable adventures (many people will of course disagree as they have a different taste). And thats why for me 4E doesn't look very good. If you are into PC games you might understand this analogy. Take Crysis and Call of Duty 4. CoD4 has small levels which railroad you more or less and force you to advance under fire (enemies respawn until you reach a checkpoint). It also has lots of scripting which makes it have very good atmosphere. Crysis has big, open levels where you can go where you want and solve your mission in different way. If you want to snipe every enemy on the map you can do it and the enemy stays dead so if you do that you won't face much resistance for the rest of the mission. Also Crysis includes a lot less scripting. Many people prefer CoD4 because of the atmosphere. I prefer Crysis because it does not railroad me and has silly things like continously respawning enemies till I reach a checkpoint. And 4E is moving more into the direction of CoD4. [/QUOTE]
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