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First Impressions of 4E / Predictions on 5E
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<blockquote data-quote="Derren" data-source="post: 4013203" data-attributes="member: 2518"><p>Its more like: The artificial barriers of 4E are worse and more numerous than in 3E.]</p><p></p><p>I don't have SAGA myself but how it was explained to me is that you can't spend skillpoints but your skills increase as you gain a level automatically, with the ability to get "trained" feats in certain skills (here I heard conflicting things as some people say that it is quite hard to get training in a non class skill in SAGA while others say that class skills in SAGA don't exist).</p><p></p><p>That means that every fighter of equal level will be equally good in everything unless he is trained in it. To use 3E skills as an example every 10th level fighter would have a (i guess) +5 on ride be it a phalanx fighter who never sat on a horse before, a skirmisher, a archer or a men at arms. The only one who is better is a knight who is trained in riding.</p><p></p><p>If thats how it will work in 4E then it will be impossible to be not good at something at higher level. And that is a problem for me. Sure, its easier to balance, but what if I don't want my PC to be good at riding?</p><p>Just not riding a horse while having a +5 or higher ride skill is a bad solution imo</p><p></p><p>Yes, but it is much more concrete in 4E than in 3E. Tell me, what is the role of a fighter in 3E? i had the freedom to make a defender/tank or use charger build to make the fighter a striker. Even a Controller build with the spiked chain was possible.</p><p>Now in 4E this roles are spelled out and you can expect that the things a class can do is more limited to this role. Fighters are defenders, so most of their abilities will revolve around defending. It will be quite hard, either by rules or group pressure or a combination of them, to play a striker or controller fighter.</p><p></p><p>One magic item is still worse than no magic item.</p><p>Why is it necessary to limit rings that way? Why not simply suggest that rings are only suitable for adventures of paragon level or above? Why hardcode this limit into the rules?</p><p></p><p>I'm talking about monsters loosing out of combat abilities. In 3E having a demon in the area which has Animate Dead as at will ability could lead to a "automatic plot hook" by having the demon raise fallen creature and spread havoc. When I want to have this sort of adventure in 4E I will likely have to rule 0 that this demon can animate undead. Sure, houseruling is easy but I can always do that even if the demon does have spelled out out of combat abilities. It just means that I as DM have more work to do as I have to houserule everything so that it fits together.</p><p></p><p>Tools like the out of combat abilities of monsters or defined abilities of NPCs.</p><p>Or tools how to make two PCs distinct from each other by them having different abilities. While this will certainly be possible in 4E, because of roles and automatic skills the distinction will be less than what is doable now.</p><p></p><p>That was intended as a response to "Next, please list the things you don't get in computer games (but wanted to get)".</p><p>So I don't want to say what 3E in my opinion did, but what my vision of a perfect game is.</p></blockquote><p></p>
[QUOTE="Derren, post: 4013203, member: 2518"] Its more like: The artificial barriers of 4E are worse and more numerous than in 3E.] I don't have SAGA myself but how it was explained to me is that you can't spend skillpoints but your skills increase as you gain a level automatically, with the ability to get "trained" feats in certain skills (here I heard conflicting things as some people say that it is quite hard to get training in a non class skill in SAGA while others say that class skills in SAGA don't exist). That means that every fighter of equal level will be equally good in everything unless he is trained in it. To use 3E skills as an example every 10th level fighter would have a (i guess) +5 on ride be it a phalanx fighter who never sat on a horse before, a skirmisher, a archer or a men at arms. The only one who is better is a knight who is trained in riding. If thats how it will work in 4E then it will be impossible to be not good at something at higher level. And that is a problem for me. Sure, its easier to balance, but what if I don't want my PC to be good at riding? Just not riding a horse while having a +5 or higher ride skill is a bad solution imo Yes, but it is much more concrete in 4E than in 3E. Tell me, what is the role of a fighter in 3E? i had the freedom to make a defender/tank or use charger build to make the fighter a striker. Even a Controller build with the spiked chain was possible. Now in 4E this roles are spelled out and you can expect that the things a class can do is more limited to this role. Fighters are defenders, so most of their abilities will revolve around defending. It will be quite hard, either by rules or group pressure or a combination of them, to play a striker or controller fighter. One magic item is still worse than no magic item. Why is it necessary to limit rings that way? Why not simply suggest that rings are only suitable for adventures of paragon level or above? Why hardcode this limit into the rules? I'm talking about monsters loosing out of combat abilities. In 3E having a demon in the area which has Animate Dead as at will ability could lead to a "automatic plot hook" by having the demon raise fallen creature and spread havoc. When I want to have this sort of adventure in 4E I will likely have to rule 0 that this demon can animate undead. Sure, houseruling is easy but I can always do that even if the demon does have spelled out out of combat abilities. It just means that I as DM have more work to do as I have to houserule everything so that it fits together. Tools like the out of combat abilities of monsters or defined abilities of NPCs. Or tools how to make two PCs distinct from each other by them having different abilities. While this will certainly be possible in 4E, because of roles and automatic skills the distinction will be less than what is doable now. That was intended as a response to "Next, please list the things you don't get in computer games (but wanted to get)". So I don't want to say what 3E in my opinion did, but what my vision of a perfect game is. [/QUOTE]
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