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<blockquote data-quote="BeauNiddle" data-source="post: 4016675" data-attributes="member: 836"><p>While I've seen this sort of comment mentioned before and I admire the sentiment I just can't understand it in a standard D&D game.</p><p></p><p>The wizard, sorceror, cleric, druid and bard start of spellcasting</p><p>The ranger and paladin end up spell casting</p><p>The monk has supernatural powers and spell like abilities</p><p>The rogue can detect magical auras (of traps at least) and often takes Use Magic Device.</p><p></p><p>It's only the fighter and barbarian that doesn't directly use magic and even they expect magical healing to do their jobs.</p><p></p><p>If magic is used each and every day of your life and is under the complete control of the caster then how can you attempt to try and enforce the dissonance that magic is rare and fantastic?</p><p></p><p>Other systems do it by having magic NOT under the control of the caster. They have blow back that might hurt / kill the caster, the effects are random, spells known are random, etc. but D&D is not, and never has been, set up that way.</p><p></p><p>I would much rather the designers designed the game on the basis of what it IS rather than what people think it should be. Then I want them to come out with a book which details optional rules to change it to something else. After all we want as many people as possible playing what is an awesome game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4016675, member: 836"] While I've seen this sort of comment mentioned before and I admire the sentiment I just can't understand it in a standard D&D game. The wizard, sorceror, cleric, druid and bard start of spellcasting The ranger and paladin end up spell casting The monk has supernatural powers and spell like abilities The rogue can detect magical auras (of traps at least) and often takes Use Magic Device. It's only the fighter and barbarian that doesn't directly use magic and even they expect magical healing to do their jobs. If magic is used each and every day of your life and is under the complete control of the caster then how can you attempt to try and enforce the dissonance that magic is rare and fantastic? Other systems do it by having magic NOT under the control of the caster. They have blow back that might hurt / kill the caster, the effects are random, spells known are random, etc. but D&D is not, and never has been, set up that way. I would much rather the designers designed the game on the basis of what it IS rather than what people think it should be. Then I want them to come out with a book which details optional rules to change it to something else. After all we want as many people as possible playing what is an awesome game :) [/QUOTE]
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