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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
First Impressions of 4E / Predictions on 5E
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<blockquote data-quote="king_ghidorah" data-source="post: 4017137" data-attributes="member: 18404"><p>D&D has always had artificial barriers because of rules (e.g., abilities defined by an artibrary class.) D&D has largely defined everything around combat from day one. Note that combat rules are detailed. All other rules, brief. Spells are largely combat oriented, rather than (for example) focusing on growing crops or bestowing fertility on families. This is a valid complaint against all versions of D&D (and one often leveled among those who are critical of D&D.)</p><p></p><p>The living, breathing world part isn't going away any more than it went away with defined rules in 3e. There may be rules you find arbitrary now (like the rings not before 11th level rule) but frankly, there is no reason to say that since some ring functions are clearly going to fall into other magic item categories and we don't know how rings will function. (For all we know, they are tied to abilities only characters of 11th level or higher will have!)</p><p></p><p>The real complaint is that 4e will be DIFFERENT. This is a reasonable concern. But it won't be like a video game because it won't play the same way. It will play like a tabletop game. Maybe like a tabletop game you don't like, but nonetheless like a tabletop game. (Frankly, I'm surprised no one rants that they are turning 4e into Exalted. That seems like a more apt complaint, I would think.)</p></blockquote><p></p>
[QUOTE="king_ghidorah, post: 4017137, member: 18404"] D&D has always had artificial barriers because of rules (e.g., abilities defined by an artibrary class.) D&D has largely defined everything around combat from day one. Note that combat rules are detailed. All other rules, brief. Spells are largely combat oriented, rather than (for example) focusing on growing crops or bestowing fertility on families. This is a valid complaint against all versions of D&D (and one often leveled among those who are critical of D&D.) The living, breathing world part isn't going away any more than it went away with defined rules in 3e. There may be rules you find arbitrary now (like the rings not before 11th level rule) but frankly, there is no reason to say that since some ring functions are clearly going to fall into other magic item categories and we don't know how rings will function. (For all we know, they are tied to abilities only characters of 11th level or higher will have!) The real complaint is that 4e will be DIFFERENT. This is a reasonable concern. But it won't be like a video game because it won't play the same way. It will play like a tabletop game. Maybe like a tabletop game you don't like, but nonetheless like a tabletop game. (Frankly, I'm surprised no one rants that they are turning 4e into Exalted. That seems like a more apt complaint, I would think.) [/QUOTE]
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First Impressions of 4E / Predictions on 5E
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