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First impressions of D20 Call of Cthulu
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<blockquote data-quote="Broken Fang" data-source="post: 127257" data-attributes="member: 3172"><p>I to got my copy earlier today and have gone through a good chunk of it...while also trying to go through Dirtside 2 (modern mass combat game). Its a good thing I didn't have to do anything today!</p><p></p><p>The book is very nice...PHB/DMG/MM all in one! For those of you worried about the D&D conversions only the last 30 pages deal with D&D, thats 285 pages of Cthulhu.</p><p></p><p>About character creation: There are no classes as stated earlier. BAB progression maxes out at +15/10/5. Each character gets 12 "core" skills (treated as class skills) and 8 skill points per level.Cthulhu Mythos can NOT be raised with skill points...only through experiance with the Mythos or reading Mythos tomes. HP are determined by d6 + CON modifier.</p><p></p><p>Sanity...I don't know why they didn't change everything to a d20 roll instead of a %, but oh well we all have the dice to roll. They do have a neat chart on p. 288 for monster sanity loss with D&D monsters...something I am thinking about bringing into the game.</p><p></p><p>Death from massive damage has been reduced to 10 points. DC 15 Fortitude check. That is going to be nasty. Even at 9th level with a good F save and +4 CON you fail the roll 20% of the time (1-4).</p><p></p><p>Magic is pretty cool and could be used for those "low" magic settings (though it might require some conversion). There is no spells per day...they all have some attribute/sanity cost (some attributes are permenantly lost from casting)!</p><p></p><p>There is a good section on the Mythos and how to run a horror game (about 50-60 pages). This section will really help those who are not familiar with the game/books.</p><p></p><p>I give the book an A! With SpyCraft you could have a great X-Files type campaign though you could probably make due with the information presented in CoC itself, just make up some more feats, etc.</p></blockquote><p></p>
[QUOTE="Broken Fang, post: 127257, member: 3172"] I to got my copy earlier today and have gone through a good chunk of it...while also trying to go through Dirtside 2 (modern mass combat game). Its a good thing I didn't have to do anything today! The book is very nice...PHB/DMG/MM all in one! For those of you worried about the D&D conversions only the last 30 pages deal with D&D, thats 285 pages of Cthulhu. About character creation: There are no classes as stated earlier. BAB progression maxes out at +15/10/5. Each character gets 12 "core" skills (treated as class skills) and 8 skill points per level.Cthulhu Mythos can NOT be raised with skill points...only through experiance with the Mythos or reading Mythos tomes. HP are determined by d6 + CON modifier. Sanity...I don't know why they didn't change everything to a d20 roll instead of a %, but oh well we all have the dice to roll. They do have a neat chart on p. 288 for monster sanity loss with D&D monsters...something I am thinking about bringing into the game. Death from massive damage has been reduced to 10 points. DC 15 Fortitude check. That is going to be nasty. Even at 9th level with a good F save and +4 CON you fail the roll 20% of the time (1-4). Magic is pretty cool and could be used for those "low" magic settings (though it might require some conversion). There is no spells per day...they all have some attribute/sanity cost (some attributes are permenantly lost from casting)! There is a good section on the Mythos and how to run a horror game (about 50-60 pages). This section will really help those who are not familiar with the game/books. I give the book an A! With SpyCraft you could have a great X-Files type campaign though you could probably make due with the information presented in CoC itself, just make up some more feats, etc. [/QUOTE]
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