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First impressions of D20 Call of Cthulu
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<blockquote data-quote="Victim" data-source="post: 129096" data-attributes="member: 78"><p>Actually, I think it does make sense, even with fast healing and regen. </p><p></p><p>Characters will probably block or dodge many attacks. Some attacks that "hit" won't be completely dodged and so will inflict a minor wound. However, with all the extra dodging and blocking, a character's ability to defend against additional attacks is reduced. He gets tired and eventually get move fast enough, he loses position so his sword will be knocked wide and thus the enemy's killing stroke slips inside his guard, those minor wounds are adding up and slowing him down, etc. Sometimes I can see characters taking massive damage, and then ignoring it. </p><p></p><p>Creatures with fast healing or regen won't become tired, or if they do, they need just wait a few minutes and they'll feel fresh. Also, if a creature heals faster, those minor wounds will go away in a bit as well. Since these creatures are operating with the expectation of getting healing, they'll be willing to trade out those minor wounds to avoid a bad position. Same thing with characters expecting healing magic. If Redgar knows that Jozan is about to him <em>Heal</em> him when he becomes badly injured, then he might just decide that the fight will go faster if he lets enemy stab him through the gut so he won't be defending against his greatsword.</p></blockquote><p></p>
[QUOTE="Victim, post: 129096, member: 78"] Actually, I think it does make sense, even with fast healing and regen. Characters will probably block or dodge many attacks. Some attacks that "hit" won't be completely dodged and so will inflict a minor wound. However, with all the extra dodging and blocking, a character's ability to defend against additional attacks is reduced. He gets tired and eventually get move fast enough, he loses position so his sword will be knocked wide and thus the enemy's killing stroke slips inside his guard, those minor wounds are adding up and slowing him down, etc. Sometimes I can see characters taking massive damage, and then ignoring it. Creatures with fast healing or regen won't become tired, or if they do, they need just wait a few minutes and they'll feel fresh. Also, if a creature heals faster, those minor wounds will go away in a bit as well. Since these creatures are operating with the expectation of getting healing, they'll be willing to trade out those minor wounds to avoid a bad position. Same thing with characters expecting healing magic. If Redgar knows that Jozan is about to him [i]Heal[/i] him when he becomes badly injured, then he might just decide that the fight will go faster if he lets enemy stab him through the gut so he won't be defending against his greatsword. [/QUOTE]
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