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<blockquote data-quote="Elder-Basilisk" data-source="post: 1466486" data-attributes="member: 3146"><p>Should I understand from the length of the prior contributions that iconic D&D class+backstory combinations like these are not desired?</p><p></p><p>Agrivar of the Greenwood (male human ranger 1): Grew up in the Greenwood with his loving (former adventurer) parents who were surprised mercilessly slain by orcs one day as he was out hunting. Taking his father's +5 vorpal longsword from its hiding place, he vowed vengeance on the orcs and has been hunting them ever since.</p><p></p><p>Morgan (Male human Clr 1): Abandoned as a child on the doorstep of the monastery of Pelor, Morgan was raised by monks. Occasionally he did something rebellious like sneaking out at night to go swimming in the pond or switch the salt and the sugar shakers at breakfast but generally he was studious and obedient. When he turned 18, the monastery sent him on his Sojourn--a five year time when he is obligated to leave the monastery, experience the world, and do good deeds before returning if he decides that the cloistered life is for him.</p><p></p><p>Calbut the cutpurse: Calbut never knew his father and the men his mother shacked up with beat and abused him so he ran away from home at the young age of ten and eventually fell in with the theives' guild of Stonetower where he learned all sorts of roguish skills. As often happens to theives guilds, however, his guild was destroyed in a turf war with a rival guild and, as a member of the losing faction, he needed to get out of town quickly. Which is how he ended up in the tavern where he met the other adventurers and why he was quick to join them.</p><p></p><p>Rigby the Mighty (male human Wiz): Rigby's parents were very proud (or so they said) when the great archmage selected Rigby to be his apprentice at the tender age of eight. Rigby is certain that their decision to allow him to leave wasn't wholly motivated by the archmage's gold (if nothing else, the desire to spend their money on a weekend trips to Suzail rather than feeding him played into it). For years after that, Rigby worked hard on mastering the cantrips and spells taught him by his master (because he was beaten every time he failed and his master threatened to offer his soul as part of a planar binding deal if he failed too often). Eventually, he grew tired of the abuse, gathered his meager belongings, supplemented them with a few potions and a wand he stole from his master, carved a small--almost imperceptible--breach in his master's summoning circle, and fled the tower to find adventure on his own.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1466486, member: 3146"] Should I understand from the length of the prior contributions that iconic D&D class+backstory combinations like these are not desired? Agrivar of the Greenwood (male human ranger 1): Grew up in the Greenwood with his loving (former adventurer) parents who were surprised mercilessly slain by orcs one day as he was out hunting. Taking his father's +5 vorpal longsword from its hiding place, he vowed vengeance on the orcs and has been hunting them ever since. Morgan (Male human Clr 1): Abandoned as a child on the doorstep of the monastery of Pelor, Morgan was raised by monks. Occasionally he did something rebellious like sneaking out at night to go swimming in the pond or switch the salt and the sugar shakers at breakfast but generally he was studious and obedient. When he turned 18, the monastery sent him on his Sojourn--a five year time when he is obligated to leave the monastery, experience the world, and do good deeds before returning if he decides that the cloistered life is for him. Calbut the cutpurse: Calbut never knew his father and the men his mother shacked up with beat and abused him so he ran away from home at the young age of ten and eventually fell in with the theives' guild of Stonetower where he learned all sorts of roguish skills. As often happens to theives guilds, however, his guild was destroyed in a turf war with a rival guild and, as a member of the losing faction, he needed to get out of town quickly. Which is how he ended up in the tavern where he met the other adventurers and why he was quick to join them. Rigby the Mighty (male human Wiz): Rigby's parents were very proud (or so they said) when the great archmage selected Rigby to be his apprentice at the tender age of eight. Rigby is certain that their decision to allow him to leave wasn't wholly motivated by the archmage's gold (if nothing else, the desire to spend their money on a weekend trips to Suzail rather than feeding him played into it). For years after that, Rigby worked hard on mastering the cantrips and spells taught him by his master (because he was beaten every time he failed and his master threatened to offer his soul as part of a planar binding deal if he failed too often). Eventually, he grew tired of the abuse, gathered his meager belongings, supplemented them with a few potions and a wand he stole from his master, carved a small--almost imperceptible--breach in his master's summoning circle, and fled the tower to find adventure on his own. [/QUOTE]
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