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<blockquote data-quote="WayneLigon" data-source="post: 1466533" data-attributes="member: 3649"><p>From Michael Morris' Dusk online game</p><p> </p><p><strong>Kenri</strong>, male Human (Kalse) Ftr1: CR 1, Medium Humanoid (Human), HD 1D10 + 2, hp 12, Init 1, Spd 30, AC 17 (+1 dex, +4 Chain Shirt, +2 Shield), Attack +1 (+3 melee, +2 Ranged; +4 melee 1d8+2 Longsword, +3 melee 1d4+2 dagger); SV Fort +4, Ref +1, Will +1; AL NG; Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 14.</p><p><em>Skills</em>: Bluff +4, Climb +6, Diplomacy +5, Handle Animal +4, Jump +4, Ride +3, Perform +3 (sing), Swim +4, </p><p></p><p><em>Feats</em>: Allure, Low Light Vision, Weapon Focus: Longsword</p><p></p><p><em>Possessions</em>: Chain shirt; Longsword; Shield, large, steel; 2 Daggers Gold: 75.8</p><p></p><p>Kenri Kerrin was born outside the ruined city of Thrush, in war-torn Threndis, but his parents fled that land soon after his birth and journeyed to Kalse. Kenri’s father, Kalin, is human while his mother, Senna, is half-elven; only in Hone Rae has she found acceptance. She still bears scars from her treatment at the hands of Threndish bandits. Kalin WAS one of those bandits; he fell in love with her at first sight. Soon after her capture, Kalin stole the bandit leader’s hoard and fled under cover of darkness with Senna. They managed to make a life for themselves outside of West Shore for a time, but Kalin’s past caught up with him soon after Kenri was born. The couple abandoned their small chandlery business and fled down the coast to Hone Rae. </p><p></p><p>Kenri grew up in The Wheel and Flagon, a roadside fortified inn situated between Kalse and Wheaton, said inn being built with the stolen gold his father bore away with him. From an early age, he was exposed to all manner of strangers and travelers. He’s always loved a good tale, and often would have to be cuffed and dragged by his ear back to his place in the kitchen or stable when a good bard would come to play at the inn. Still, he managed to memorize most of the common traveler songs and tales, and he did prove at least to have a good voice if little talent for actual instruments. For a time he thought he would become a wandering bard, or a wizard like his distant uncle (on his mother’s side) Eolan, who came to visit a few times.</p><p></p><p>When Kenri was old enough, he traveled to Kalse and Wheaton with his father on business trips to buy supplies or find a market for goods so that good advice could be given to merchants and caravans that stopped at the inn. About this time, war broke out between Hone Rae and the seagoing Altanians, and Kenri got to hear soldiering tales. Already he was becoming a strong lad, and had done very well in the limited militia training given to a boy his age. After the war, Kenri kept up with his training, and by now had decided that joining with one of the mercenary companies would be a good thing to do. It became a sore point between he and his parents. Neither of them wanted him risking his life in that way – they had seen war and raiding, and Kenri had not. The tension between them grew as his parents became more stubborn about this. Kenri’s father had seen enough war and chaos in Threndis to last him several lifetimes and he tried to impress this on the boy, but Kenri was not swayed. He and his father almost came to blows over the issue more than once, and Senna (rightly) feared the boy might simply run away one dark night.</p><p></p><p>Fate decided the issue in the person of Rensa, a priestess of Cuvanill that came to stay a season in the small village surrounding the Wheel and Flagon. Primarily there to teach two women how to be midwives, Rensa also took over teaching the young men to fight. She saw promise in Kenri, and spoke to him about the ideals that Cuvanill espoused. She was wise in the ways of war and she managed to provide some guidance to the youth. His parents approved of her teachings, much to Kenri’s relief, and much of the tension that had built up between them vanished over the next few months. </p><p></p><p>“Your son has a gift for the sword,” she told them one morning. “He’s strong, quick, and hardy; all good things to look for in a warrior. But he also has a brain, which is more than I can say for some.” She gave a quiet smile and continued. “He has a good heart. I can see this. I think you have no fear of him becoming a reaver or bandit. Kenri has the potential to go far beyond his militia-mates, to become a true force for good.” </p><p></p><p>Kenri’s parents agonized over the decision for a week or more, but finally, they let Rensa begin training him in advanced techniques. He left with her at the end of the summer and journeyed to Kalse, where he took service with a small band of warriors and priests that fought under Cuvanill’s banner. He served with them for four years, first as a green trainee, then as support and finally a swordsman, gaining experience and learning how to survive in the wide outer world. Now, at 19, he’s at loose ends. The company he served with was betrayed and decimated by a group of undead; only Kenri and two others survived. He’s decided to see if the situation in Dalze needs someone who will fight for something other than hard coin….</p><p></p><p>Description: Kenri is a very handsome 19-year-old, with sea-green eyes, medium-length blond hair caught in a short tail.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1466533, member: 3649"] From Michael Morris' Dusk online game [b]Kenri[/b], male Human (Kalse) Ftr1: CR 1, Medium Humanoid (Human), HD 1D10 + 2, hp 12, Init 1, Spd 30, AC 17 (+1 dex, +4 Chain Shirt, +2 Shield), Attack +1 (+3 melee, +2 Ranged; +4 melee 1d8+2 Longsword, +3 melee 1d4+2 dagger); SV Fort +4, Ref +1, Will +1; AL NG; Str 14, Dex 12, Con 14, Int 12, Wis 12, Cha 14. [i]Skills[/i]: Bluff +4, Climb +6, Diplomacy +5, Handle Animal +4, Jump +4, Ride +3, Perform +3 (sing), Swim +4, [i]Feats[/i]: Allure, Low Light Vision, Weapon Focus: Longsword [i]Possessions[/i]: Chain shirt; Longsword; Shield, large, steel; 2 Daggers Gold: 75.8 Kenri Kerrin was born outside the ruined city of Thrush, in war-torn Threndis, but his parents fled that land soon after his birth and journeyed to Kalse. Kenri’s father, Kalin, is human while his mother, Senna, is half-elven; only in Hone Rae has she found acceptance. She still bears scars from her treatment at the hands of Threndish bandits. Kalin WAS one of those bandits; he fell in love with her at first sight. Soon after her capture, Kalin stole the bandit leader’s hoard and fled under cover of darkness with Senna. They managed to make a life for themselves outside of West Shore for a time, but Kalin’s past caught up with him soon after Kenri was born. The couple abandoned their small chandlery business and fled down the coast to Hone Rae. Kenri grew up in The Wheel and Flagon, a roadside fortified inn situated between Kalse and Wheaton, said inn being built with the stolen gold his father bore away with him. From an early age, he was exposed to all manner of strangers and travelers. He’s always loved a good tale, and often would have to be cuffed and dragged by his ear back to his place in the kitchen or stable when a good bard would come to play at the inn. Still, he managed to memorize most of the common traveler songs and tales, and he did prove at least to have a good voice if little talent for actual instruments. For a time he thought he would become a wandering bard, or a wizard like his distant uncle (on his mother’s side) Eolan, who came to visit a few times. When Kenri was old enough, he traveled to Kalse and Wheaton with his father on business trips to buy supplies or find a market for goods so that good advice could be given to merchants and caravans that stopped at the inn. About this time, war broke out between Hone Rae and the seagoing Altanians, and Kenri got to hear soldiering tales. Already he was becoming a strong lad, and had done very well in the limited militia training given to a boy his age. After the war, Kenri kept up with his training, and by now had decided that joining with one of the mercenary companies would be a good thing to do. It became a sore point between he and his parents. Neither of them wanted him risking his life in that way – they had seen war and raiding, and Kenri had not. The tension between them grew as his parents became more stubborn about this. Kenri’s father had seen enough war and chaos in Threndis to last him several lifetimes and he tried to impress this on the boy, but Kenri was not swayed. He and his father almost came to blows over the issue more than once, and Senna (rightly) feared the boy might simply run away one dark night. Fate decided the issue in the person of Rensa, a priestess of Cuvanill that came to stay a season in the small village surrounding the Wheel and Flagon. Primarily there to teach two women how to be midwives, Rensa also took over teaching the young men to fight. She saw promise in Kenri, and spoke to him about the ideals that Cuvanill espoused. She was wise in the ways of war and she managed to provide some guidance to the youth. His parents approved of her teachings, much to Kenri’s relief, and much of the tension that had built up between them vanished over the next few months. “Your son has a gift for the sword,” she told them one morning. “He’s strong, quick, and hardy; all good things to look for in a warrior. But he also has a brain, which is more than I can say for some.” She gave a quiet smile and continued. “He has a good heart. I can see this. I think you have no fear of him becoming a reaver or bandit. Kenri has the potential to go far beyond his militia-mates, to become a true force for good.” Kenri’s parents agonized over the decision for a week or more, but finally, they let Rensa begin training him in advanced techniques. He left with her at the end of the summer and journeyed to Kalse, where he took service with a small band of warriors and priests that fought under Cuvanill’s banner. He served with them for four years, first as a green trainee, then as support and finally a swordsman, gaining experience and learning how to survive in the wide outer world. Now, at 19, he’s at loose ends. The company he served with was betrayed and decimated by a group of undead; only Kenri and two others survived. He’s decided to see if the situation in Dalze needs someone who will fight for something other than hard coin…. Description: Kenri is a very handsome 19-year-old, with sea-green eyes, medium-length blond hair caught in a short tail. [/QUOTE]
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