Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
First Level Hit Points Need to Increase
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falling Icicle" data-source="post: 6106695" data-attributes="member: 17077"><p>First level HP are just too low right now. I recommend that they be increased to Constitution <em>score</em> + hit die. Right now, it's just too easy for a first level character to be one-shot. I realize that 1st level characters aren't exactly epic heroes, but this is ridiculous. For example, 1st level combat spells do more than enough damage to outright kill a 1st level character with ease. Magic Missile does 3d4+6 (avg. 13.5) damage and always hits. Inflict wounds deals 4d8 (avg. 18) damage. Burning Hands and Thunderwave deal 3d8 (avg. 13.5) damage to an area. </p><p></p><p>A first level fighter has at most 10-15 hit points. Any of these spells could kill him in a single hit. It's even worse for other classes with smaller hit dice. Even with the change I am suggesting, these spells would still be quite deadly, but not ridiculously so. And it's not just spells. Weapon attacks can easily do damage in the teens. While first level characters should be relatively fragile, I don't think it's too much to ask that they be able to survive one non-critical hit, maybe two, before dropping!</p><p></p><p>[Edit] Some of you might be thinking, why not just reduce spell damage? No, the damage of 1st level spells is fine right now. If their damage was reduced, they'd be weaker than basic at-will weapon attacks, and that would be ridiculous. They'd also be weaker than cantrips at higher levels. I've suggested that they change cantrip scaling to match cleric and rogue deadly strike (2[W] at 9th level and 3[W] at 19th). If they followed this progression, cantrips would still be a bit weaker than 1st level spells even at 19th level. If you nerf the 1st level spells, cantrips end up getting better, and that's a bit absurd. Even if you did nerf the 1st level spells, it does nothing about regular weapon damage, which can still easily do damage in the teens. The most simple and elegant solution is to give characters more hit points.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6106695, member: 17077"] First level HP are just too low right now. I recommend that they be increased to Constitution [I]score[/I] + hit die. Right now, it's just too easy for a first level character to be one-shot. I realize that 1st level characters aren't exactly epic heroes, but this is ridiculous. For example, 1st level combat spells do more than enough damage to outright kill a 1st level character with ease. Magic Missile does 3d4+6 (avg. 13.5) damage and always hits. Inflict wounds deals 4d8 (avg. 18) damage. Burning Hands and Thunderwave deal 3d8 (avg. 13.5) damage to an area. A first level fighter has at most 10-15 hit points. Any of these spells could kill him in a single hit. It's even worse for other classes with smaller hit dice. Even with the change I am suggesting, these spells would still be quite deadly, but not ridiculously so. And it's not just spells. Weapon attacks can easily do damage in the teens. While first level characters should be relatively fragile, I don't think it's too much to ask that they be able to survive one non-critical hit, maybe two, before dropping! [Edit] Some of you might be thinking, why not just reduce spell damage? No, the damage of 1st level spells is fine right now. If their damage was reduced, they'd be weaker than basic at-will weapon attacks, and that would be ridiculous. They'd also be weaker than cantrips at higher levels. I've suggested that they change cantrip scaling to match cleric and rogue deadly strike (2[W] at 9th level and 3[W] at 19th). If they followed this progression, cantrips would still be a bit weaker than 1st level spells even at 19th level. If you nerf the 1st level spells, cantrips end up getting better, and that's a bit absurd. Even if you did nerf the 1st level spells, it does nothing about regular weapon damage, which can still easily do damage in the teens. The most simple and elegant solution is to give characters more hit points. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
First Level Hit Points Need to Increase
Top