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General Tabletop Discussion
*Dungeons & Dragons
First Level Hit Points Need to Increase
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<blockquote data-quote="Jester David" data-source="post: 6106855" data-attributes="member: 37579"><p>Given they lowered hp after the first package, WotC respond to early feedback that hp was too high.</p><p>As I said in the version of this thread on the WotC boards:</p><p></p><p>I'd rather not. I like first level hitpoints low. </p><p></p><p>This is a hard debate as there are two camps: ones who want 1st level characters to have low hitpoints and those who want 1st level characters very survivable. </p><p>And the difference between the options is huge. 12 hp veruses 18 hp (Con + hp/level) verus 22hp (Con + starting hp) for the fighter w/ 12 Con and for a wizard with the same it's 7hp vs 16hp vs 18hp. </p><p></p><p>It's also very easy to fix. </p><p>Don't want fragile characters? Start at third level. This is simple and requires no house rules.</p><p></p><p>And there is bound to be a module for this eventually. </p><p></p><p>As the game <em>should</em> have expected-damage-by-level math for characters, so it's easy to add Hit Dice as well as a flat damage bonus. So they have the expected survivability and damage output of a higher level character but with the simplicity of a first level character, so the PCs can face higher level opponents and not just fight unchallenging goblin hordes that cannot penetrate their massive meaty wall of hp.</p><p></p><p>I don't see this as being limited to just 3rd level. </p><p>If the math is solid, you <em>should</em> be able to add 10 Hit Dice and an equivalent flat damage bonus and have players face much, much higher level threats with the simplicity of first level characters, and continue to advance normally. So if you wanted to play <em>Hercules & Xena</em> and have the characters fight epic monsters and gods but in a level 1-10 campaign, that's how you'd do it. </p><p></p><p></p><p>But there is likely a finite amount it could be increased before other things cause it to break - such as not having expected spells to counter a monster's abilities, and the limited number of daily use powers. So level 10 would likely pushing it, but in theory it's possible.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6106855, member: 37579"] Given they lowered hp after the first package, WotC respond to early feedback that hp was too high. As I said in the version of this thread on the WotC boards: I'd rather not. I like first level hitpoints low. This is a hard debate as there are two camps: ones who want 1st level characters to have low hitpoints and those who want 1st level characters very survivable. And the difference between the options is huge. 12 hp veruses 18 hp (Con + hp/level) verus 22hp (Con + starting hp) for the fighter w/ 12 Con and for a wizard with the same it's 7hp vs 16hp vs 18hp. It's also very easy to fix. Don't want fragile characters? Start at third level. This is simple and requires no house rules. And there is bound to be a module for this eventually. As the game [I]should[/I] have expected-damage-by-level math for characters, so it's easy to add Hit Dice as well as a flat damage bonus. So they have the expected survivability and damage output of a higher level character but with the simplicity of a first level character, so the PCs can face higher level opponents and not just fight unchallenging goblin hordes that cannot penetrate their massive meaty wall of hp. I don't see this as being limited to just 3rd level. If the math is solid, you [I]should[/I] be able to add 10 Hit Dice and an equivalent flat damage bonus and have players face much, much higher level threats with the simplicity of first level characters, and continue to advance normally. So if you wanted to play [I]Hercules & Xena[/I] and have the characters fight epic monsters and gods but in a level 1-10 campaign, that's how you'd do it. But there is likely a finite amount it could be increased before other things cause it to break - such as not having expected spells to counter a monster's abilities, and the limited number of daily use powers. So level 10 would likely pushing it, but in theory it's possible. [/QUOTE]
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First Level Hit Points Need to Increase
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