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First Level Hit Points Need to Increase
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<blockquote data-quote="JamesonCourage" data-source="post: 6106914" data-attributes="member: 6668292"><p>HP damage can be "low". It's fine. If it's really a sticking point to a lot of fans (not even the majority), put it at default on a dial at Standard and up. Assign to taste.</p><p></p><p>Spell damage seems too high, if this is where HP is. You can scale at-will attacks better. Do so.</p><p></p><p>First level characters in my game will never, ever be "heroes" from level 1, unless they act heroically and pull it off (significantly more difficult at level 1). Yours can (and likely will) be different. Dials are good, here.</p><p></p><p>Also, I agree with Chris_Nightwing: let's stop using Con mod for bonus HP each level. That's what's throwing your math off.</p><p></p><p>I think I could settle, as a dial setting: HD (as they are now) + 1 per Con score above 10. So, if you had a 16 Con, you'd start with 6 + class HD. And, if you ever gained Con, you'd gain that much HP. Obviously, still too low for the original poster, but as it's more than good enough for me, it just goes to show how important (and easy to implement) dials are, here. This isn't a hard issue to solve, even if it's a big issue to a lot of players and GMs. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6106914, member: 6668292"] HP damage can be "low". It's fine. If it's really a sticking point to a lot of fans (not even the majority), put it at default on a dial at Standard and up. Assign to taste. Spell damage seems too high, if this is where HP is. You can scale at-will attacks better. Do so. First level characters in my game will never, ever be "heroes" from level 1, unless they act heroically and pull it off (significantly more difficult at level 1). Yours can (and likely will) be different. Dials are good, here. Also, I agree with Chris_Nightwing: let's stop using Con mod for bonus HP each level. That's what's throwing your math off. I think I could settle, as a dial setting: HD (as they are now) + 1 per Con score above 10. So, if you had a 16 Con, you'd start with 6 + class HD. And, if you ever gained Con, you'd gain that much HP. Obviously, still too low for the original poster, but as it's more than good enough for me, it just goes to show how important (and easy to implement) dials are, here. This isn't a hard issue to solve, even if it's a big issue to a lot of players and GMs. As always, play what you like :) [/QUOTE]
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First Level Hit Points Need to Increase
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