Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
First Level Hit Points Need to Increase
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 6106951" data-attributes="member: 6668292"><p>That's a cool idea. The HP bonus based on size.</p><p></p><p>In my RPG, I also tried to tackle the issue, but I went about it through other methods. In my game, you deal +4 damage per size larger you are. So, cats might deal very little damage to most things (based on their natural attack), but they deal +4 damage to rats, say, almost killing / killing them instantly. And, in that vein, humans with clubs would kill rats, cats, and the like easily enough (+12 / +8 damage), with things like dogs being wounded easier, but not quite as easily (+4 damage for small dogs).</p><p></p><p>That said, I also have a feat that grants DR/ER against smaller creatures, and it's not uncommon for me to work it into races or creatures I make. Humans rarely take lethal wounds from cats; the DR protects them. If something can wound them past it, occasionally, that might be covered by a sort of armor penetration the creature possesses, or by a lucky critical attack (lack a cat honestly wounding a human, as compared to scratching the crap out of them).</p><p></p><p>But, like your solution (though drastically different in implementation), I also offer a feat that gives a bonus to HP based on size, but only per size above medium (I also often work this in racially to creatures or races). So, larger creatures can more easily be durable, and fight off smaller creatures, while also damaging smaller creatures more easily.</p><p></p><p>This is also something I thought about for my RPG. I allow bonus damage dice when beating AC (for each 5 you beat it by, roll another base damage die -no Str bonus, etc.), though that damage die is reduced by DR separately. So, if I attacked a deer's ACvS (AC vs Surprise, in my game, or flat-footed in 3.X, I think), its AC drops tremendously, and it's a lot easier for me to rack up those extra damage dice. Throw in an ability like sneak attack (and called shots, in my game), and you can take one down easily enough in one shot.</p><p></p><p>Not sure if that'd work in your game, though. I don't know if you have armor give damage reduction (it gives both DR and AC in my games), so the extra damage die thing gets iffy. And, you give HP based on size, and that's going to buff that deer up... maybe your Hunter class gets a coup de grace / auto crit / death attack ability with some sort of setup shot on flat-footed creatures, if it makes a successful check against them? I don't know your skills, but I'm thinking something like a Knowledge (nature) or Heal check, or something, for animals, if we're going by 3.X skills.</p><p></p><p>Anyways, this could easily be its own topic, even if not many people have much interest in it. Oh, how I miss the old House Rules sub-forum. So many interesting things in there. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6106951, member: 6668292"] That's a cool idea. The HP bonus based on size. In my RPG, I also tried to tackle the issue, but I went about it through other methods. In my game, you deal +4 damage per size larger you are. So, cats might deal very little damage to most things (based on their natural attack), but they deal +4 damage to rats, say, almost killing / killing them instantly. And, in that vein, humans with clubs would kill rats, cats, and the like easily enough (+12 / +8 damage), with things like dogs being wounded easier, but not quite as easily (+4 damage for small dogs). That said, I also have a feat that grants DR/ER against smaller creatures, and it's not uncommon for me to work it into races or creatures I make. Humans rarely take lethal wounds from cats; the DR protects them. If something can wound them past it, occasionally, that might be covered by a sort of armor penetration the creature possesses, or by a lucky critical attack (lack a cat honestly wounding a human, as compared to scratching the crap out of them). But, like your solution (though drastically different in implementation), I also offer a feat that gives a bonus to HP based on size, but only per size above medium (I also often work this in racially to creatures or races). So, larger creatures can more easily be durable, and fight off smaller creatures, while also damaging smaller creatures more easily. This is also something I thought about for my RPG. I allow bonus damage dice when beating AC (for each 5 you beat it by, roll another base damage die -no Str bonus, etc.), though that damage die is reduced by DR separately. So, if I attacked a deer's ACvS (AC vs Surprise, in my game, or flat-footed in 3.X, I think), its AC drops tremendously, and it's a lot easier for me to rack up those extra damage dice. Throw in an ability like sneak attack (and called shots, in my game), and you can take one down easily enough in one shot. Not sure if that'd work in your game, though. I don't know if you have armor give damage reduction (it gives both DR and AC in my games), so the extra damage die thing gets iffy. And, you give HP based on size, and that's going to buff that deer up... maybe your Hunter class gets a coup de grace / auto crit / death attack ability with some sort of setup shot on flat-footed creatures, if it makes a successful check against them? I don't know your skills, but I'm thinking something like a Knowledge (nature) or Heal check, or something, for animals, if we're going by 3.X skills. Anyways, this could easily be its own topic, even if not many people have much interest in it. Oh, how I miss the old House Rules sub-forum. So many interesting things in there. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
First Level Hit Points Need to Increase
Top