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General Tabletop Discussion
*Dungeons & Dragons
First Level Hit Points Need to Increase
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<blockquote data-quote="Celebrim" data-source="post: 6107483" data-attributes="member: 4937"><p>Yeah, as I mentioned, I think your approach does some things well mine doesn't.</p><p></p><p>For example, imagine you want to run a 'Honey I shrunk the party' game where every one is suddenly reduced to being 1 inch high. The typical D&D response to this is to reinvent all the fine sized creatures as medium sized creatures, replacing their stats with the medium sized or larger equivalent. This works ok if you have no investment in the fine sized creatures, but can present problems if you can't find stats for a large sized mouse, or have a fine sized atomie that is a 5th level fighter. I have seen systems that tried to make the game run the same regardless of the scale of the combatants so that there was consistant physics across all scales of the game.</p><p></p><p>Your system actually allows this somewhat directly, in that if the player suddenly shrinks to be 1" tall, you have no need necessarily to change the stats of either the player or the wasp. And it works the other way around as well. If the wasp grows to 4 feet long, it's stats don't change. You can just run the game directly noting only the change in scale. That's pretty cool. Moreover, you can do things like have fine sized wasps that are 10% stronger than other fine sized wasps. It's not perfect and I see some potential balance problems and some potentially wierd problems between things of nearly the same size, but it does do some really cool things with really minimal mechanical effort.</p><p></p><p>It definately gives me something to chew on. I've not seen the exact approach used before. Props for the creativity.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6107483, member: 4937"] Yeah, as I mentioned, I think your approach does some things well mine doesn't. For example, imagine you want to run a 'Honey I shrunk the party' game where every one is suddenly reduced to being 1 inch high. The typical D&D response to this is to reinvent all the fine sized creatures as medium sized creatures, replacing their stats with the medium sized or larger equivalent. This works ok if you have no investment in the fine sized creatures, but can present problems if you can't find stats for a large sized mouse, or have a fine sized atomie that is a 5th level fighter. I have seen systems that tried to make the game run the same regardless of the scale of the combatants so that there was consistant physics across all scales of the game. Your system actually allows this somewhat directly, in that if the player suddenly shrinks to be 1" tall, you have no need necessarily to change the stats of either the player or the wasp. And it works the other way around as well. If the wasp grows to 4 feet long, it's stats don't change. You can just run the game directly noting only the change in scale. That's pretty cool. Moreover, you can do things like have fine sized wasps that are 10% stronger than other fine sized wasps. It's not perfect and I see some potential balance problems and some potentially wierd problems between things of nearly the same size, but it does do some really cool things with really minimal mechanical effort. It definately gives me something to chew on. I've not seen the exact approach used before. Props for the creativity. [/QUOTE]
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First Level Hit Points Need to Increase
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