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General Tabletop Discussion
*Dungeons & Dragons
First Level Hit Points Need to Increase
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<blockquote data-quote="keterys" data-source="post: 6107699" data-attributes="member: 43019"><p>You can inflate 1st-level hit points without inflating overall hit points, though.</p><p></p><p>For example, if a PC gets 1d8 hit points per level, starting at Con 14 and increasing Con every 4 levels.</p><p>A (d8+Con mod per level): 1st = 7, 6th = 39, 12th = 90, 18th = 153 </p><p>B (Con score + d8/lvl): 1st = 19, 6th = 42, 12th = 71, 18th = 99</p><p></p><p>So, B is much higher at 1st, much lower at 18th.</p><p></p><p>A fighter can do 13 average damage at 1st level, if that's his goal, with an upper range of about 20. A rogue more like 11. A 1st level spell deals 13.5 - 18 damage. What can we extrapolate PC hit points from that? They should probably start with more average hit points than many of those options, though it's fine if a good roll or crit drops them.</p><p></p><p>Alternatively, you reduce damage. How far down can you go? 1d12 + 4 damage for a two-handed sword with 18 Str (not hard to get) assumes no damage added by class, magic, feat, etc. Are people willing to allow below that? Cause that's still 10.5, 16 high.</p></blockquote><p></p>
[QUOTE="keterys, post: 6107699, member: 43019"] You can inflate 1st-level hit points without inflating overall hit points, though. For example, if a PC gets 1d8 hit points per level, starting at Con 14 and increasing Con every 4 levels. A (d8+Con mod per level): 1st = 7, 6th = 39, 12th = 90, 18th = 153 B (Con score + d8/lvl): 1st = 19, 6th = 42, 12th = 71, 18th = 99 So, B is much higher at 1st, much lower at 18th. A fighter can do 13 average damage at 1st level, if that's his goal, with an upper range of about 20. A rogue more like 11. A 1st level spell deals 13.5 - 18 damage. What can we extrapolate PC hit points from that? They should probably start with more average hit points than many of those options, though it's fine if a good roll or crit drops them. Alternatively, you reduce damage. How far down can you go? 1d12 + 4 damage for a two-handed sword with 18 Str (not hard to get) assumes no damage added by class, magic, feat, etc. Are people willing to allow below that? Cause that's still 10.5, 16 high. [/QUOTE]
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First Level Hit Points Need to Increase
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