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General Tabletop Discussion
*Dungeons & Dragons
First Level Hit Points Need to Increase
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<blockquote data-quote="Falling Icicle" data-source="post: 6107772" data-attributes="member: 17077"><p>That is true, but I'd remind you that the current bestiary is incomplete. Besides, fighting 1st level NPC spellcasters is something that could easily happen in a campaign.</p><p></p><p></p><p></p><p>I think the reason they made monster damage so low is because player HP are so low. Low-level monsters in 4e, for example, did more damage, at least as far as I recall. You may wonder why I'd want monster HP to go up, as wouldn't that just cancel the gain of more HP? Well, yes, it would. But it would also make damage more consistent. Further, one of their big goals with bounded accuracy is that you should be able to use things like goblins as threats for more than just the first couple levels. But if they only do 2-4 damage on average, how is that a threat to, say, a 5th level character that has around 50 hp? This is also why I want player HP to decrease more slowly. HP bloat ruins many of the benefits of bounded accuracy.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6107772, member: 17077"] That is true, but I'd remind you that the current bestiary is incomplete. Besides, fighting 1st level NPC spellcasters is something that could easily happen in a campaign. I think the reason they made monster damage so low is because player HP are so low. Low-level monsters in 4e, for example, did more damage, at least as far as I recall. You may wonder why I'd want monster HP to go up, as wouldn't that just cancel the gain of more HP? Well, yes, it would. But it would also make damage more consistent. Further, one of their big goals with bounded accuracy is that you should be able to use things like goblins as threats for more than just the first couple levels. But if they only do 2-4 damage on average, how is that a threat to, say, a 5th level character that has around 50 hp? This is also why I want player HP to decrease more slowly. HP bloat ruins many of the benefits of bounded accuracy. [/QUOTE]
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First Level Hit Points Need to Increase
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