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*Dungeons & Dragons
First Level Hit Points Need to Increase
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<blockquote data-quote="Kavon" data-source="post: 6110871" data-attributes="member: 9822"><p>While this might work for some play styles, I don't think that I would enjoy this newly made character automagically appearing at the end of combat and being best life-long buddies with the rest of the party for no reason.</p><p></p><p>The player had an idea they wanted to play out with the character, and perhaps invested quite some time in its story. The DM integrated the character in their campaign plans. The new character has to be introduced to the old party (which is sometimes not a feasible thing to do right away, depending on where the party is. The player of the recently deceased character needs to figure out something interesting on the spot.</p><p></p><p>While I like to have the players crap their pants in a tough encounter, I'd also like to have them have a little more protection against death, because in the games I play it's not so simple as just rolling generic Joe #216, who joins up with generic Bob, generic Bill, generic Charlie and generic Phil only because generic Joe #215 just died.</p><p></p><p>Don't get me wrong, I don't think there's anything wrong with playing with (what it seems to me) disposable characters, but please consider that there's people who get emotionally attached to characters they invest time and energy in. I've seen players get so down from their character's death that they lost all motivation in continuing the campaign, essentially killing it because they show up less and less.</p><p></p><p>I will agree, though, that the encounter time has been far too lengthy in recent editions of the game.</p></blockquote><p></p>
[QUOTE="Kavon, post: 6110871, member: 9822"] While this might work for some play styles, I don't think that I would enjoy this newly made character automagically appearing at the end of combat and being best life-long buddies with the rest of the party for no reason. The player had an idea they wanted to play out with the character, and perhaps invested quite some time in its story. The DM integrated the character in their campaign plans. The new character has to be introduced to the old party (which is sometimes not a feasible thing to do right away, depending on where the party is. The player of the recently deceased character needs to figure out something interesting on the spot. While I like to have the players crap their pants in a tough encounter, I'd also like to have them have a little more protection against death, because in the games I play it's not so simple as just rolling generic Joe #216, who joins up with generic Bob, generic Bill, generic Charlie and generic Phil only because generic Joe #215 just died. Don't get me wrong, I don't think there's anything wrong with playing with (what it seems to me) disposable characters, but please consider that there's people who get emotionally attached to characters they invest time and energy in. I've seen players get so down from their character's death that they lost all motivation in continuing the campaign, essentially killing it because they show up less and less. I will agree, though, that the encounter time has been far too lengthy in recent editions of the game. [/QUOTE]
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First Level Hit Points Need to Increase
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