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First Level Hit Points Need to Increase
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<blockquote data-quote="Sunseeker" data-source="post: 6111734"><p>And "deadliness" is as always, something that is easier to turn up, rather than down. Higher CR monsters, more damage output, more difficult saves; and these are almost entirely at the discretion of the DM, even when running adventures.</p><p></p><p>I for example, run "deadly" 4e games. Saves are higher, enemy defenses are tougher(but their HP lower to prevent slog), and enemies hit harder(+5 per tier at least). So a generic soldier who did 1d6+2(avg 5 dmg) will now be doing on the order of 1d8+7(avg 11) for their at-will. 2d8+10 for encounters/dailies, with powerful secondary effects. It's not unsurprising for a player to lose half their health in a single attack, but that's enough to get their attention and make them play smarter, without simply killing their character and telling them to reroll...so they can what? Do it again? How is that fun?</p><p>-On the same note, players are equally as likely to drop one of my NPCs with a single encounter or daily, with the latter often leading to overkill. But it allows me to run larger, more intimidating forces without the usual 4e grind.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6111734"] And "deadliness" is as always, something that is easier to turn up, rather than down. Higher CR monsters, more damage output, more difficult saves; and these are almost entirely at the discretion of the DM, even when running adventures. I for example, run "deadly" 4e games. Saves are higher, enemy defenses are tougher(but their HP lower to prevent slog), and enemies hit harder(+5 per tier at least). So a generic soldier who did 1d6+2(avg 5 dmg) will now be doing on the order of 1d8+7(avg 11) for their at-will. 2d8+10 for encounters/dailies, with powerful secondary effects. It's not unsurprising for a player to lose half their health in a single attack, but that's enough to get their attention and make them play smarter, without simply killing their character and telling them to reroll...so they can what? Do it again? How is that fun? -On the same note, players are equally as likely to drop one of my NPCs with a single encounter or daily, with the latter often leading to overkill. But it allows me to run larger, more intimidating forces without the usual 4e grind. [/QUOTE]
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First Level Hit Points Need to Increase
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