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First level PC in high level campaign
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<blockquote data-quote="Samnell" data-source="post: 306443" data-attributes="member: 130"><p><strong>Re: When I was your age...uphill (both ways)...ZzzzZzzz</strong></p><p></p><p></p><p></p><p>Sorry, rand, I think I'm hijacking your thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I was about to ask for a reflex save. Our gnome rogue said the area was safe and the DM started snickering. At this point we all know we're in deep. He started rolling dice for whatever reason and looked at me. My paladin was next in the marching order.</p><p></p><p>Owen was one of those guys too nice to live. Very devoted to his fellow party members. The kind of guy you see in a fifties sitcom. I knew his unfailing goodwill would get him killed eventually. His childhood friend, the gnome, tells him that it's safe. By now the DM's laughing out loud. I'm laughing too because I know there's a trap there and I know Owen is taking it. I try to be a good sport.</p><p></p><p>I take the step. The DM describes Owen falling into the pit and instantly thereafter a huge stone block lands on him. He turned Owen into a quarter. I think I must have been reaching for my d20 or something because he took the time to say explicitly that I was dead.</p><p></p><p>At the time I wasn't too upset because Owen wasn't getting on well with the party anymore. After the last TPK we restarted from first (my idea, actually. No one who started at first had made it to tenth where we were before). The concept is that we were all friends from childhood and everyone was good aligned.</p><p></p><p>But then we got two new players two sessions into the new campaign. These players (one is the DM's best friend or something) weren't required to abide by either the childhood friendship requirement or by the good alignment requirement. The dwarf bard was sort of ok to get along with, but the human fighter came across early on as out for himself and that was it. That and the loss of a player who moved pretty much killed the friendly group dynamic we'd had going.</p><p></p><p>Owen had flourished in that and wasn't really built to handle a more amoral group. He just wasn't as fun to play. I didn't have much chance to adjust him or get to know the newer PCs, so it didn't make a big deal to me right then.</p><p></p><p>It's been grating on me since, though. Instakills are basically DM cheating. Whether it's a trap or sixteen rabid tarrasques landing on you it's just bad form.</p></blockquote><p></p>
[QUOTE="Samnell, post: 306443, member: 130"] [b]Re: When I was your age...uphill (both ways)...ZzzzZzzz[/b] Sorry, rand, I think I'm hijacking your thread. :) I was about to ask for a reflex save. Our gnome rogue said the area was safe and the DM started snickering. At this point we all know we're in deep. He started rolling dice for whatever reason and looked at me. My paladin was next in the marching order. Owen was one of those guys too nice to live. Very devoted to his fellow party members. The kind of guy you see in a fifties sitcom. I knew his unfailing goodwill would get him killed eventually. His childhood friend, the gnome, tells him that it's safe. By now the DM's laughing out loud. I'm laughing too because I know there's a trap there and I know Owen is taking it. I try to be a good sport. I take the step. The DM describes Owen falling into the pit and instantly thereafter a huge stone block lands on him. He turned Owen into a quarter. I think I must have been reaching for my d20 or something because he took the time to say explicitly that I was dead. At the time I wasn't too upset because Owen wasn't getting on well with the party anymore. After the last TPK we restarted from first (my idea, actually. No one who started at first had made it to tenth where we were before). The concept is that we were all friends from childhood and everyone was good aligned. But then we got two new players two sessions into the new campaign. These players (one is the DM's best friend or something) weren't required to abide by either the childhood friendship requirement or by the good alignment requirement. The dwarf bard was sort of ok to get along with, but the human fighter came across early on as out for himself and that was it. That and the loss of a player who moved pretty much killed the friendly group dynamic we'd had going. Owen had flourished in that and wasn't really built to handle a more amoral group. He just wasn't as fun to play. I didn't have much chance to adjust him or get to know the newer PCs, so it didn't make a big deal to me right then. It's been grating on me since, though. Instakills are basically DM cheating. Whether it's a trap or sixteen rabid tarrasques landing on you it's just bad form. [/QUOTE]
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