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General Tabletop Discussion
*Pathfinder & Starfinder
First Level Powers at Epic Levels?
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<blockquote data-quote="ruleslawyer" data-source="post: 4070075" data-attributes="member: 1757"><p>I agree with you about scaling being a problem in 3e, though not entirely (there are plenty of scaling low-level spell effects that are a real issue in 3e, though mostly in 3.0; 3.0's divine favor comes to mind.) </p><p></p><p>I'm talking about the fact that as casters gain access to higher-level spells, they also retain a boatload of low-level spell effects and even increase access to said spell effects, creating the (IMHO) undesirable consequence of having 50 or more listed spell effects, many of which end up being itty-bitty buffs that make for long daily prep time and (once dispel magic is applied) screw up combats. I'd rather see casters have roughly the same number of available powers as they go up levels, with lower-level powers being swapped out for higher-level ones. A gain in versatility + power + daily endurance is too much, and that's what 3e yields.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 4070075, member: 1757"] I agree with you about scaling being a problem in 3e, though not entirely (there are plenty of scaling low-level spell effects that are a real issue in 3e, though mostly in 3.0; 3.0's divine favor comes to mind.) I'm talking about the fact that as casters gain access to higher-level spells, they also retain a boatload of low-level spell effects and even increase access to said spell effects, creating the (IMHO) undesirable consequence of having 50 or more listed spell effects, many of which end up being itty-bitty buffs that make for long daily prep time and (once dispel magic is applied) screw up combats. I'd rather see casters have roughly the same number of available powers as they go up levels, with lower-level powers being swapped out for higher-level ones. A gain in versatility + power + daily endurance is too much, and that's what 3e yields. [/QUOTE]
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First Level Powers at Epic Levels?
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