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First Look at the Complete Divine
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<blockquote data-quote="Al'Kelhar" data-source="post: 1546027" data-attributes="member: 7884"><p>Having purchased my copy of the <em>Complete Divine</em> only a few days ago and not having much time to read into it, a few things did strike me as unbalanced.</p><p></p><p>The Radiant Soul of Pelor - A cleric can qualify for it by 5th level, gains +1 divine spellcasting level per level as well as seriouly enhanced turning and healing. The down-side? Hit Die reduced from d8 to d6. Unbalanced class. My suggestion - drop the "+1 level of divine spellcasting class" from 1st level, and put Hit Die back up to d8. The caster's healing spells are just as powerful, because of the +1 caster level as the Healing domain granted power, but his narrow focus on healing and turning means he's lost a smidgin of his other spell power.</p><p></p><p>Quicken Turning - Can turn undead as a free action, although cannot turn more than once per round. No pre-reqs (apart from the ability to turn undead, duh), no down-side, allows the cleric two serious combat actions per round (turn undead and spell casting). My suggestion - remove the restriction on two turn attempts in a single round, but make a single quickened turn cost three of the cleric's turn attempts for the day.</p><p></p><p>Augment Healing is to clerics as weapon focus is to fighters - "the feat every cleric has to have".</p><p></p><p>Then there's the feat which grants a multi-classed spellcaster a +4 caster level bonus (although caster level cannot exceed character's HD)! So the multi-classed spellcaster now has the same caster level as the primary spellcasters in the party. Yeah, right.</p><p></p><p><em>Complete Divine</em> is another in the long line of D&D "power up" books, that every player needs to have because if they don't they're falling behind wedding-tackle-wise. I should have bought <em>Fiend Folio</em> (which is what I originally intended to purchase when I walked into my FLGS).</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 1546027, member: 7884"] Having purchased my copy of the [I]Complete Divine[/I] only a few days ago and not having much time to read into it, a few things did strike me as unbalanced. The Radiant Soul of Pelor - A cleric can qualify for it by 5th level, gains +1 divine spellcasting level per level as well as seriouly enhanced turning and healing. The down-side? Hit Die reduced from d8 to d6. Unbalanced class. My suggestion - drop the "+1 level of divine spellcasting class" from 1st level, and put Hit Die back up to d8. The caster's healing spells are just as powerful, because of the +1 caster level as the Healing domain granted power, but his narrow focus on healing and turning means he's lost a smidgin of his other spell power. Quicken Turning - Can turn undead as a free action, although cannot turn more than once per round. No pre-reqs (apart from the ability to turn undead, duh), no down-side, allows the cleric two serious combat actions per round (turn undead and spell casting). My suggestion - remove the restriction on two turn attempts in a single round, but make a single quickened turn cost three of the cleric's turn attempts for the day. Augment Healing is to clerics as weapon focus is to fighters - "the feat every cleric has to have". Then there's the feat which grants a multi-classed spellcaster a +4 caster level bonus (although caster level cannot exceed character's HD)! So the multi-classed spellcaster now has the same caster level as the primary spellcasters in the party. Yeah, right. [I]Complete Divine[/I] is another in the long line of D&D "power up" books, that every player needs to have because if they don't they're falling behind wedding-tackle-wise. I should have bought [I]Fiend Folio[/I] (which is what I originally intended to purchase when I walked into my FLGS). Cheers, Al'Kelhar [/QUOTE]
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