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First Look at the Complete Divine
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<blockquote data-quote="Silveras" data-source="post: 1550991" data-attributes="member: 6271"><p>Yes, I accounted for synergies. I double-check before each e-mail, because I hate looking like an idiot for something so obvious. There are probably a few that I missed because I wanted to be sure. Things like aquatic creatures that have a +8 racial Swim bonus and a Strength of 16 (+3), wear no armor, and have a Swim listing of +3 I sent in. If I could not identify what I thought was wrong (a factor missed, or one counted twice), I held off. </p><p></p><p>As a side comment, reverse-engineering the monster entries is quite education in terms of understanding how some rules fit together. And, in general, the system works - almost every monster follows almost every rule accurately. There are surprisingly few errors considering how much material there is and how many numbers inter-relate. </p><p></p><p>On Topic: </p><p>My copy of Complete Divine arrived today. </p><p></p><p>Regarding the Practiced Spellcaster feat. </p><p>This feat seems fine to me. It boosts your spellcaster level for spell <em>effects</em> <strong>only</strong>, not <em>access</em>, by up to +4 (capped at your character level/HD). </p><p></p><p>It was acknowledged during the Q&A period of "what's changing in 3.5" before its release that the designers know multi-classed spellcasters get shafted. Other character functions (saves, BAB, hp) combine across classes, but not spellcasting. While a spellcaster should certainly lose <strong>some</strong> spellcasting potency by multi-classing, the way <em>everything</em> ties to the same much-reduced Caster level was a problem. </p><p></p><p>That was the rationale for the creation of Prestige Classes that let multi-classed casters "keep up": Arcane Trickster, Eldritch Knight, Mystic Theurge. Monte Cook, in the book of Hallowed Might, took a similar approach in the Hallowed Mage Prestige Class. </p><p></p><p>Unearthed Arcana has the variant "Magic Effect Rating", which introduces a stat (MER) that all classes contribute to, to some degree. This stat replaces Caster Level for range, duration, creatures effected, penetrating spell resistance, and dispel checks. </p><p></p><p>The feat is one possible choice in addressing this problem; the PrCs are another, and the variant is a third. All are optional, and no one <strong>has</strong> to use any of them, really.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1550991, member: 6271"] Yes, I accounted for synergies. I double-check before each e-mail, because I hate looking like an idiot for something so obvious. There are probably a few that I missed because I wanted to be sure. Things like aquatic creatures that have a +8 racial Swim bonus and a Strength of 16 (+3), wear no armor, and have a Swim listing of +3 I sent in. If I could not identify what I thought was wrong (a factor missed, or one counted twice), I held off. As a side comment, reverse-engineering the monster entries is quite education in terms of understanding how some rules fit together. And, in general, the system works - almost every monster follows almost every rule accurately. There are surprisingly few errors considering how much material there is and how many numbers inter-relate. On Topic: My copy of Complete Divine arrived today. Regarding the Practiced Spellcaster feat. This feat seems fine to me. It boosts your spellcaster level for spell [I]effects[/I] [B]only[/B], not [I]access[/I], by up to +4 (capped at your character level/HD). It was acknowledged during the Q&A period of "what's changing in 3.5" before its release that the designers know multi-classed spellcasters get shafted. Other character functions (saves, BAB, hp) combine across classes, but not spellcasting. While a spellcaster should certainly lose [B]some[/B] spellcasting potency by multi-classing, the way [I]everything[/I] ties to the same much-reduced Caster level was a problem. That was the rationale for the creation of Prestige Classes that let multi-classed casters "keep up": Arcane Trickster, Eldritch Knight, Mystic Theurge. Monte Cook, in the book of Hallowed Might, took a similar approach in the Hallowed Mage Prestige Class. Unearthed Arcana has the variant "Magic Effect Rating", which introduces a stat (MER) that all classes contribute to, to some degree. This stat replaces Caster Level for range, duration, creatures effected, penetrating spell resistance, and dispel checks. The feat is one possible choice in addressing this problem; the PrCs are another, and the variant is a third. All are optional, and no one [B]has[/B] to use any of them, really. [/QUOTE]
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